Editing
Nicodemus
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
==Powers== ===At-Will=== *Class: Sacred Flame +12 vs Reflex, Range 7, Hit: 1d6+5+2+2+1 Radiant. 1 Ally can chose to either make a save or get 8 temporary hit points. (Standard Action) *Class: Icon of Fear +14 vs Will, Melee 1, Hit: 1d8+5+2 and you can push the target 1 square. Effect: One ally adjacent to Nicodemus can shift up to 2 squares as a free action and must end adjacent to the target. (Standard Action) ===Encounter=== *Racial: Heroic Effort. Effect: Get a +4 to either a save or an attack roll, after he has rolled. *Class: Prophetic Guidance Auto-hit Range 5 Target grants CA until end of my next turn, allies gain +5 bonus damage against target until end of next turn, next ally who misses gains a re-roll. *Class: Hymn of Resurgence +12 vs Fortitude, Close Blast 5, Hit: Targets take -2 penalty to defenses and are knocked prone (until end of next turn) if hit by allies. Effect: Allies gain either 5 temp hp or can make a saving throw. (Standard Action) *Class: Searing Light +12 vs Reflex, Range 12, Hit: 2d6+5+2+2+1 Radiant + Target is Blinded. (Standard Action) ===Daily=== *Class: Moment of Glory +12 vs Will, Close Blast 5, Knockback (3) and prone against enemies. Effect: Allies gain Resist 5 against all damage if within the blast. (Standard Action; Sustain Minor) *Class: Inspire Fervor +14 vs AC, Melee 1, 2d8+5+2+2+1 Radiant. Miss: Half Damage. Effect: Each ally within 2 squares of Nicodemus can shift up to 2 squares as a free action. Any ally who ends this shift adjacent to the target can make a Melee Basic Attack against it as a free action. (Standard Action) *Mark: Descent to the Underworld +12 vs Will, Range 5, 2d8+5+2 Psychic; Target is removed from play - Banished to Dolurrh - (Save Ends). When the effect ends, target reappears in the space it last occupied or in the nearest unoccupied space of its choice. (Standard Action) ===Utility=== *Class: Shield of Faith -, Close Burst 5, Allies gains +2 Power bonus to AC until end of encounter (Minor Action) *Class: Spirit of Healing -, Range 10; Conjure in 1 square within range, when an ally hits an enemy while within the square or adjacent to it said ally regains Wis (4) HP. (Minor Action; Sustain Minor) **Move Action: Nicodemus can move the Spirit of Healing 4 Squares
Summary:
Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
RPGnet:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
RPGnet
Main Page
Major Projects
Categories
Recent changes
Random page
Help
Tools
What links here
Related changes
Special pages
Page information