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===Firewood=== Firewood combined with shelter will be essential for survival. Warm clothing helps too. Clothing will generally be a +1 to +3 to resist cold, with +3 an unusually warm combo (+2 will be more attainable). These are not morale bonuses. Instead, there will simply be a penalty of -1 or -2 if characters are too cold. In the coldest weather people probably won’t even go out, or only can for short periods of time (this is already built into the Ringmail rules, but I just wanted to add a reminder here of the reality). I’ll be rolling for weather, but generally you’ll need to burn from December through March. We’ll have to rate the firewood by quantity. We’ll say a typical building is about 1,000 square feet (it’s actually more than that of course, but you can block off storage rooms that don’t need to be heated). We’ll quantify firewood by building-days just as food is person-days, so if you have 1 unit of firewood, it will keep a typical 1,000 square foot home warm for 1 day in the cold season. Note you’ll need bodies to cut firewood and maintain the fire but the advantage here is that you can do that all year round. I’m also assuming here that characters are willing to wear cold-weather gear inside their home and keep the house at a “balmy” 40 degrees Fahrenheit. If you decide to burn 2 days worth of firewood to keep the house warmer – at around 60 degrees – there will be a +1 morale bonus. If the house isn’t staying warm enough, -1 to morale and we’re rolling for frostbite, hypothermia – just don’t go there, will yah?
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