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== MATRIX DECKER PROGRAMS == Deckers are illegal hackers on the Matrix and they often use a lot of illegal programs to help them acheive their goals. Many corps employ their own Deckers to act as counter-deckers as it where and protect their network. Most of the following programs are illegal (or at least require a license) and only work within the Matrix (except for the Scan Program which allows a device to detect the Broadcast signals of other devices and nodes in the 'meat world'). As range is meaningless in the Matrix all Area Effects can affects everything and everyone in the local system (or the Tier security area). A Decker can attempt to write her own Programs or increase her Matrix Traits and or Skills instead of purchasing them. The same can be used to repair a Stat or Program damage 'permenantly'. The time and check are the same as follows. It takes a base 20 hours of dedicated work per 2,000¥ to normally purchase it; not counting restricted or illegal price increase. A decker can normally devote 10 hours a day (14 with a Spirits check that if made works for a week). Those who require less sleep (due to drugs or cybernetics like a Sleep Regulator, etc.) can devote an additional 6 hours per day. At the end the Decker makes a ''Science'' skill check. Success grants the first rating or increase a Trait or Skill by +1 step. Failure wastes the time invested. '''COMMON PROGRAMS''' * '''Agents''' (Restricted) – creates a semi-autonomous programs that can do various takes and/or aid the decker. The basic Agent is a Minion and has a d6 in all of its Matrix Attributes (including a Smarts of a d6 and a Hacking of a d6) and a d6 in all Matrix skills. They are semi-independent AI that will follow orders and instructions but are not creative in any way themselves. Each Rank of Agent adds one additional Agent. Cost 2,000¥ x Rank (Rank 1-5), Costs 5,000¥ x Rank (Rank 6-10). :Agents can have the following Programs added at the cost listed under that Program but the Decker must purhase these programs seperately for her Persona and for Agents (not all of them individually just once for the Agent program)-- Armor, Fortitude, Ghosting, Hammer, Scan, Shield, Sniffer, Spoof and Tracer. * '''Armor''' (Restricted) – provide Matrix protection like armor +1 per rating. Cost 200¥ x rating (max 10). * '''Black Hammer''' (Illegal) – Requires the Hammer Program (not rated, it function so long as the Hammer Program is running). This illegal program not only can damage a Persona but also the meat body of the decker projecting into the Matrix. The decker’s body suffers ½ the damage the Persona would have taken minus the decker’s comlink Firewall rating. Compare this amount to the decker's unarmored (or cybered) Toughness rating to see if she would suffer Wounds. If the decker is using AR this program can have no effect on the meat body. If using Cold Sim these wounds are not lasting (heal one such Wound an Hour, +2 to Healing) and do not require rolling on the Injury Table (see Grity Damage under Setting Rules). If the Decker is running a Hot Sim then these wounds care lasting (heal as normal) and the roll on the Head Injury Table (SWADE pg. 95). Cost 30,000¥ [[File:SR.D5.Programs.jpg | right]] : *'''Crippler''' (Restricted) - This program can reduce the rating of a Persona's or ICs Matrix Stats and/or Skills. Each rank adds +1 to the decker's Sneak Matrix skill. This is a contested Sneak skill check vs. the Persona's or ICs Matrix Vigor plus Firewall. A success lowers on Matrix Stat (Strength or Vigor) or Matrix Skill by one step. Each raise over the decker's wins by lowers one that stat or skill or a seperate one (decker's choice) by one step. This last one round per margin of success. Cost 2,000¥ x Rank (Rank 1-5), Costs 5,000¥ x Rank (Rank 6-10). * '''Confusion''' (Restricted) – This program can cause an enemy Persona or Security AI or IC Programe to become confused. Each rank adds +1 to the decker's Sneak Matrix skill. This is contested Sneak skill check vs. the Security's Smarts plus the systems Firewall ranting. Success and the Security system gains the Distracted or Vulnerable feature (SWADE pg. 100) for one round equal to the decker's margin of success. With a raise the Security AI gains both features for the same amount of time. Cost 2,000¥ x Rank (Rank 1-5), Costs 5,000¥ x Rank (Rank 6-10). * '''Corrupt''' (Restricted) – This program erodes IC or Persona’s traits (Matrix Attributes or Skills). Each rank adds +1 to the decker's Trickery Matrix skill. This is a contested Trickery skill check vs. the Persona's or Security system AI's Hacking skill plus Firewall. Success lowers one trait by 1 die step. Each raise lowers a trait (same or a different one) by another 1 die step. These reductions are lasting unless Repaired (see Repairing programs). Cost 3,000¥ x Rank (Rank 1-5), Costs 7,500¥ x Rank (Rank 6-10). * '''Crash''' (Illegal) - This progame is used to chash a Host's Security AI. Doing so grants Access to the decker but the system will go on alert automatically in 2d6 rounds (minus the Security Tier, minimum one round). Each rank adds +1 to the decker's Trickery Matrix skill. Make a contested Trickery skill check vs. the Secruity AI Smarts plus Firewall. Success crashes the Network Host's security for 1 round per margine of success. Cost 3,000¥ x Rank (Rank 1-5), Costs 7,500¥ x Rank (Rank 6-10). * '''Data Bomb''' (Illegal) – This program destroys a data-files and information stored on a Network Host. Each rank adds +1 to the decker's Sneak Matrix skill. Make a contested Sneak skill vs. the Security AI's Smarts plus Firewall. Success destroy one set of data-files in a system per margin of success. Cost 500¥ x Rank (Rank 1-5), Costs 1,500¥ x Rank (Rank 6-10). * '''Erase''' (Illegal) – This program can temporally erodes or erases a Program used by a enemy Persona or IC. Each rank adds +1 to the decker's Sneak Matrix skill. Make a contested test betwen Sneak skill and the enemy's Smarts of Hacking skill (whichever is better) plus Firewall. Success reduces the ranking of one Program by one for each margin of success. The rankings return automatically at one level per Round afterwards. If the program is reduced to rank 0 then that program must be reloaded by the Persona or IC as an Action and then it returns at one rank per round as above. Cost 2,000¥ x Rank (Rank 1-5), Costs 5,000¥ x Rank (Rank 6-10). * '''Exploit''' (Illegal) – This Program allows the decker to gain control over the Hosts Security system. This is a contested check of the Deckers Trickery Matrix skill and the Hosts Security System's Smarts stat. If the decker wins he gains Access to that Tier's AI and it will act friendly and helpful towards the decker as if he belongs there (note as normal the Security AI will still be running peroidic scans to look for intrudures and can still determine that the decker is there illegally and act accordingly; see Host Security above). Cost 10,000¥ * '''Fortitude''' (Restricted) – This program adds to your Persona’s Matrix Toughness. Each level adds +1 to a max rating of 5. Cost 2,000¥ x Rank (Rank 1-3), Costs 5,000¥ x Rank (Rank 4-5). * '''Ghosting''' (Illegal) – the Decker’s persona is partially invisible to other programs and Personas. Each rank adds +1 to the Sneak Matrix skill. Skill opposed by the systems AI Smarts or Browes skill. Success by the Decker allows him Access to this level's Tier Security (but as always the host systems is still running scan to find intuders). Cost 2,000¥ x Rank (Rank 1-5), Costs 5,000¥ x Rank (Rank 6-10). * '''Glue''' (Restricted) – This program can ensnares an IC oe Persona in place such that it cannot move out of the Hosts system where it was located. The IC and/or Personal also act as if Grapped (see Grappling on SWADE pg. 101). A decker may jack-out and there by shut her Persona off to escape from the host but this causes the decker to e Distracted and Vulnerable for 1d6 rounds as she suffers from Dump Shock (see Matrax Combat below). It also means that any progress the decker made into the Security Tiers are lost and she must start over. Cost 5,000¥ * '''Grey Hammer''' (Restricted) – Requires the Hammer Program (not rated, it function so long as the Hammer Program is running). This semi-legal attack program can damage the target's Comlink. Any damage the Persona inflicts on a target with the Hammer program also compare part (or all) of that damage to the Comlink's Hardness. This can cause Wounds to the Comlink are with other objects also compare the damage to the target’s hardware Hardness plus Firewall rating plus Firewall. This causes wounds are normal to the Comlink (a Wild Card’s comlink or hardware can take three wounds as normal. Use the worst of the Wound Penalty of the Persona or Comlink for penalties in the Matrix, Fourth wound auto crashes the Persona and the Comlink if brioken and in serious need of repair). Cost 5,000¥ for grade I inflections ½ damage to the Comlink directly. Cost 20,000¥ for grade II and inflicts the full amount against the comlink. * '''Hammer''' (Restricted) – This program increase the Persona’s Strength damage by the rating. Rating I: Str+1d4, Cost 500¥; Rating II: Str+d6, Cost 1,500¥; Rating III: Str+d8, Cost 4,000¥; Rating IV: Str+d10, Cost 8,000¥; Rating V: Str+d12, Cost 15,000¥. Can add upgrades of Penetrator – Reduces Armor Program by its rating. Cost 250¥ x Rating (max 10). * '''Jammer''' (Illegal) – This program causes a system to not be able to communicate with its host system or others Persona's or IC. This is a contested Matrix Trickery skill check vs. the targets Trickery, Smarts or Hacking skill. Success by the decker blocks all communication by the target, thus it cannot raise alarms etc. The basic duration of this program is 5 rounds. Cost 5,000¥ * '''Medic''' – This program can heal Matrix wounds to its Persona. The decker makes an Electronics skill check, minus any wound penalties and the systems Firewall rating. Success heals a wound, a raise two wounds. This program can only be used a number of times equal to its rating before requiring it to be reloaded (which normally takes a number of actions of 1d6 rounds x rating). Cost 1,000¥ x rating for levels I-III; costs 2,000¥ x rating for levels IV-VI; costs 5,000¥ x rating for levels VII-X. * '''Passkey''' (Illegal) – This program grants a decker a bonus to Matrix Trickery skill to overcoming a Data-Lock, allowing him to bypass the security protocols faster and with less danger of alerting security. Each rating adds +1 to his Trickery skill check against a Data-Lock. Cost 500¥ x rating for levels I-V; 1,000¥ x rating for levels VI-X. * '''Scan''' – This legal program allows anyone with a Comlink to find nodes and wireless devices while in the real world. The Range equals to the system's Broadcast range. Requires only a basic success with a Matrix Search skill check (or Electronics or Hacking skill checks but at -2 penalty). A success by the decker allows her to know where all broadcast signals within her range are, so for example the location and numbers of an enemy team (if they have their comlinks on, even if in hidden mode), etc. With a Raise the program gathers additional information like the weapon types being carried, cybernetic systems, etc. Cost 2,000¥ * '''Shield''' (Restricted) – This program adds to the Persona’s Matrix Parry Score. Each rating adds +1 to this Score. Cost 2,000¥ x rating, I-III. * '''Sniffer''' (Restricted) – This program is used to search a system for data-locks and cases or to find hidden data stores. It can be used to detect a Persona hidden under a Ghosting or Spoof program. Each ranking grants +1 to the Persona’s Browse and Search Matrix skills. Cost 1,000¥ x rating for levels I-V; 3,000¥ x rating for levels VI-X. * '''Spoof''' (Illegal) – This program disguises the Persona to make it appear that it belongs where it normally does not. Each level grants the user a +1 to his Trickery Matrix Skill opposed by the systems AI Smarts or Browes. Success by the Decker allows him Access to this level's Tier Security (but as always the host systems is still running scan to find intuders). Cost 2,000¥ x Rank (Rank 1-5), Costs 5,000¥ x Rank (Rank 6-10). * '''Tactical Display''' (Restricted) - This program allows the Decker to use Scan to find enemy comlinks within his own range and as an Action share that information with his allies via their AR. Once that has been set up the decker does not need to spend an Action to continue the display. 2,500¥ * '''Tracer''' (Restricted) – This program uses your Persona’s Search Matrix skill to try and locate the physical location of another Persona almost anywhere on Earth. As an Action make an Search check opposed by the target’s Hacking skill roll plus her Firewall (if running Ghost program that counts as a penalty to the Tracer check while Spoof adds to the enemy's opposed check to try and hide), after 2d6+2 rounds. Success locates the target’s physical location to within a block, with a raise within a few feet and reduces the time to 1d6+1 rounds. The decker could log off and/or jack out to try and avoid the Tracer. Cost 10,000¥. ''NOTE – these are only the basic programs. You can create others system but remember range has no Matrix effect. Any Area effect will affect everything you can ‘see’ within the Local Host System''
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