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===Character Death=== It's Dark Sun, and if you didn't read the above primer let me restate: It's a brutal, deadly world. Someone's probably going to get hurt and die. It happens. If it happens to you, it wasn't personal - and we'll get you back in the game ASAP with a shiny new character and some new story hooks to get you involved. DON'T PANIC. That said, as a DM in Dark Sun my goal - oddly enough - isn't to kill you all. It's to facilitate you guys (and gals) in telling an awesome story about some badass mamma-jammas that rock their way around the world nearly-dying every step of the way. I think near death experiences are way better than actual death experiences - especially since you can have more than one of them. I'm not going to coddle anyone, but for my part I will make sure that for every "Certain Death" situation there should be several avenues to proceed with only horribly terrible wounds instead of death. It's not my goal to have rocks fall and everyone die. Also, bribery works wonders - contact your friendly DM with more details on how you could bribe him out of a Rock-Falling sort of encounter. See also "Cheating". As a mechanical side to things, there's no divine power source, so there's really no "Raise Dead" ritual. Wizards can animate the dead through powerful defiling magicks... but that's probably not what you want to do with you beloved friend's newly dead body. Finding a way to raise someone from the dead would likely be an entire adventure on its own - something you may wish to investigate if it arises.
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