Editing
Empire Ascendant
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
====Force Powers==== =====Initial Force Powers===== Whenever a character gains their first 1D in any of the three Force Skills -- Control, Sense, and Alter -- they receive any three Force Powers of their choice covered by that particular skill. If a character beings with 1D in multiple Force Skills, and chooses a Power that utilizes multiple Skills, note that this counts as a choice for '''BOTH''' Skills. =====Learning Force Powers===== Rather than have a laundry list of prerequisites, as 2nd Edition has for various Force Powers, I will run things a bit looser. Any Force Powers can be learned in-game (so long as you have dice in the governing Force Skill), but they require a teacher, or significant training time to unlock, and have a ''Learning Difficulty''. The Force-user must make an appropriate roll with a TN of 5, modified by +5 for each listed prerequisite (i.e., a Power with no prereqs would be TN 5, one with 2 listed prereqs would be TN 15). The actual roll varies based on the situation, though it will usually default to the governing Force Skill. Other appropriate rolls might be Perception (for mind-affecting powers), Strength/Stamina (for physically-enhancing or telekinetic powers) or Knowledge (for altering others). The time it takes to learn a power is variable as well, though down-time can often be assumed to include some amount of training. Powers with generally lower difficulties to successfully activate tend to only take a few weeks of study with a teacher, or a month or two without. Comparatively harder powers take proportionally more time. No amount of time, teacher training, or dice rolls allow a character to avoid spending the requisite Character Points to learn new/higher level Force Skills or Powers. =====Extended Example of Force Powers===== For example, Roark Garnet starts the game with Control 1D. He may choose any three Control Force Powers, say Absorb/Dissipate Energy, Concentration, and Control Pain. As soon as he gains 1D in Sense, he could choose three new powers immediately, but they have to be Sense Force Powers. If he wanted to learn Lightsaber Combat (a Control and Sense Force Power), he'd have to do so in-game using the Learning Difficulty rules and possibly rolling his Lightsaber skill to learn it, as well as either having a teacher or spending weeks or even months practicing. But, if Roark started the game with 1D in both Control and Sense, he has 6 Power choices: 3 in Control and 3 Sense. If he were to choose Lightsaber Combat (again, both a Control and Sense Force Power), that would count as 1 of his Control choices '''AND''' 1 of his Sense choices, leaving him only 4 Powers left (2 in Control, 2 in Sense).
Summary:
Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
RPGnet:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
RPGnet
Main Page
Major Projects
Categories
Recent changes
Random page
Help
Tools
What links here
Related changes
Special pages
Page information