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Kingdoms: Queen - The Sorceress
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===Sorcery Style=== '''All Queen must take this trait.''' When this trait is taken, select a single style of magic which the Queen can practise, based on her description. The queen can cast a multitude of spells in this style. The range of styles is limited only by imagination! For example, one Queen might specialise in ''Pyromancy'' (control and creation of fire), another in ''Healing'' (mental and physical restoration), and another in ''Arachnomancy'' (control, enhancement and summoning of spiders). ''Sorcery style'' has two main effects in game: * '''A roleplaying hook.''' First, and most importantly, the style defines how the Queen Player describes her magic. It is assumed that the Queen knows many hundreds of spells, and can improvise as well, so it is acceptable for the Queen to cast magic freely within her style, without any need for an exhaustive list of effects. Note though that this is just for roleplaying - making up spells in this way doesn't have any direct effect on the dice rolls or on the game system. It is presumed that general sorcerous effectiveness is represented with the numerical ''Sorcery'' attribute. * '''Flavour of rituals''' Rituals (as described in the Springtime section) allow the ''Queen'' to actually effect the game directly with magical effects. Ritual must, of course, remain within the Queen's magical style. It is acceptable, for example, for a ''Pyromancer'' to summon an intercontinental fireball that seeks out and incinerates an army, but not for a ''Healer'' to do so. Generally though, with a bit of imagination as to how to manipulate various special effects, most Queen Players should be able to achieve most game effects through rituals. [[Category:Kingdoms|Queen - The Sorceress]]
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