Editing
Mass: the Effecting/Rogues Gallery
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
==Geth== Geth are a synthetic species who comprise two parts: runtimes and platforms. Runtimes are the actual intelligence or "software", hundreds of programs operating in parallel. Mobile platforms are the temporary, transferable bodies used by the runtimes, or "hardware". Runtimes can transfer to and from platforms at will, assuming they can get a network connection. Most of the time geth runtimes reside in their server hubs, where millions of programs run in communion, not unlike an organic city. '''Networking Improvements''' Geth share a collective neural network; the more runtimes that are networked together, whether in separate platforms or in one, the more efficient and effective their processing power become. When there are 3 or more platforms in close proximity, they all gain the following benefits: *+1 Initiative and Perception *+1 Wits *Merit: Atavism (Use the higher of Dex or Wits to determine defense), Using their neural networks Geth can see incoming attacks made against them from other Geth platforms in close proximity. This helps the target of the attack and only applies to close quarters combat. When there are more than five platforms in close proximity, they all gain the following additional benefits: *+1 Intelligence and Resolve *+1 Firearms and Interfacing *2 Command points When there are more than ten platforms in close proximity, they all gain the following additional benefits: *+1 Dexterity *+1 Shield level *3 additional Command points *The Secure Routines Interfacing program runs across the geth network (using the highest Interfacing of the collective as the penalty to hack their network). When there are more than twenty platforms in close proximity, they all gain the following additional benefits: *+1 Intelligence *+1 Interfacing *+1 Shield level *5 additional Command points The geth have a number of platforms, which have evolved over time in response to the threats they have faced. ===Trooper=== The most basic mobile platform is the Trooper. '''Attributes''': Intelligence 2, Wits 3, Resolve 3; Strength 3, Dexterity 2, Stamina 3; Presence 1, Manipulation 1, Composure 3.<br> '''Skills''': Engineering 2 (Self-Repair), Interfacing 2, Science 2; Assault 1, Athletics 2, Firearms 2, Piloting 2.<br> '''Merits''': None<br> '''Talents''': (All talents can be used once per combat) Disruption ammo, Armor Piercing ammo<br> '''Willpower''': 6<br> '''Initiative''': +5<br> '''Perception''':6<br> '''Speed''': 10<br> '''Defense''': 2<br> '''Armour''': 1<br> '''Shields''': 12<br> '''Weapons/Attacks''':<br> *Geth pulse rifle - 1L, Range (150/300/600), RoF -/-/A, Clip 80, Dice pool 5 *Rifle butt - 1B, Dice pool 4 '''Health''': 8<br> '''Equipment''': ===Engineer=== '''Attributes''': Intelligence 2, Wits 2, Resolve 3 ; Strength 3, Dexterity 2, Stamina 2; Presence 1, Manipulation 1, Composure 3.<br> '''Skills''': Engineering 3 (Self-Repair), Interfacing 3, Science 3, Assault 1, Athletics 1, Firearms 2, Piloting 2 <br> '''Merits''': <br> '''Talents''': (All talents can be used once per combat) Fortification, Shield Boost, Shield Drone, Tactical Scan, Defense Matrix<br> '''Willpower''': 6<br> '''Initiative''': +5<br> '''Perception''': 5<br> '''Speed''': 10<br> '''Defense''': 2<br> '''Armour''': 1<br> '''Shields''': 10<br> '''Weapons/Attacks''':<br> *Geth SMG - 0L, Range (25/50/100), RoF -/-/A, Clip 100, Dice pool 4 *Melee attack - 0B, Dice pool 4 '''Health''': 7<br> '''Equipment''': ===Hunter=== '''Attributes''': Intelligence 2, Wits 3, Resolve 3; Strength 3, Dexterity 3, Stamina 3; Presence 1, Manipulation 2, Composure 3.<br> '''Skills''': Engineering 2, Interfacing 2, Assault 2, Athletics 2, Firearms 3, Stealth 3<br> '''Merits''': <br> '''Talents''': (All talents can be used once per combat) Armor piercing ammo, Disruption ammo, Tactical scan <br> '''Willpower''': 6<br> '''Initiative''': +6<br> '''Perception''': 6<br> '''Speed''': 11<br> '''Defense''': 3<br> '''Armour''': 1<br> '''Shields''': 10<br> '''Weapons/Attacks''':<br> *Geth pulse rifle - 1L, Range (150/300/600), RoF -/-/A, Clip 80, Dice pool 6 *Geth Shotgun - 3L 9-again, Range (30/60/90), RoF S/-/-, Clip 6, Dice pool 6 *Rifle/Shotgun butt - 1B, Dice pool 5 '''Health''': 8<br> '''Equipment''': Tactical Cloak ===Prime=== '''Attributes''': Intelligence 2, Wits 3, Resolve 2; Strength 4, Dexterity 3, Stamina 3; Presence 2, Manipulation 1, Composure 2.<br> '''Skills''': Engineering 2, Interfacing 2, Science 2, Assault 4, Firearms 3<br> '''Merits''': Giant, Enormous (4 Dots)<br> '''Talents''': (All talents can be used once per combat) Armor piercing ammo, Fortification, Shield Drone, Disruption ammo, Energy Drone or Rocket Drone. (Can use the Command Talents Concentrate Fire, Ready for Action, and Take Cover. Command Pool 5) <br> '''Willpower''': 4<br> '''Initiative''': +5<br> '''Perception''': 5<br> '''Speed''': 15<br> '''Size''':8<br> '''Defense''': 3<br> '''Armour''': 2<br> '''Shields''': 15<br> '''Weapons/Attacks''':<br> *Geth shotgun - 3L 9-again, Range (30/60/90), RoF S/-/-, Clip 6, Dice pool 6 *Geth Spitfire - 3L, Range (150/300/600), RoF -/-/A, Clip 100, Special: Disrupt 1, Dice pool 6 *Melee slam - 2B, Dice pool 8 '''Health''': 11<br> '''Equipment''': Command and Control Uplink ===Pyro=== '''Attributes''': Intelligence 2, Wits 2, Resolve 2; Strength 2, Dexterity 2, Stamina 3; Presence 1, Manipulation 1, Composure 3.<br> '''Skills''': Engineering 2, Interfacing 2, Assault 2, Athletics 2, Firearms 4<br> '''Merits''': <br> '''Talents''': <br> '''Willpower''': 5<br> '''Initiative''': +5<br> '''Perception''': 5<br> '''Speed''': 9<br> '''Defense''': 2<br> '''Armour''': 3<br> '''Shields''': 8<br> '''Weapons/Attacks''':<br> *Flamethrower - 4L 8-again, Range (10/20/30), RoF -/BF/A, Clip 30 Special: Inferno, Dice pool 6 *Melee attack - 0B, Dice pool 4 '''Health''': 8<br> '''Equipment''': ===Rocket Trooper=== '''Attributes''': Intelligence 2, Wits 3, Resolve 3; Strength 2, Dexterity 2, Stamina 3; Presence 1, Manipulation 1, Composure 3.<br> '''Skills''': Engineering 2, Interfacing 2, Assault 3, Athletics 3, Firearms 3<br> '''Merits''': Giant<br> '''Talents''': <br> '''Willpower''': 6<br> '''Initiative''': +5<br> '''Perception''': 6<br> '''Speed''': 9<br> '''Defense''': 2<br> '''Armour''': 1<br> '''Shields''': 10<br> '''Weapons/Attacks''':<br> *Light Rocket Launcher - 4L 9-again, Range (150/300/600), RoF S/-/-, Clip 3, Special: AP 1/ Auto-target, Dice pool 7 *Melee slam - 2B, Dice pool 5 '''Health''': 9<br> '''Equipment''': ===Sniper=== '''Attributes''': Intelligence 2, Wits 2, Resolve 3; Strength 2, Dexterity 2, Stamina 2; Presence 1, Manipulation 1, Composure 3.<br> '''Skills''': Engineering 2, Interfacing 2, Assault 2, Athletics 2, Firearms 5, Stealth 4<br> '''Merits''': <br> '''Talents''': (All talents can be used once per combat) Disruption ammo, Tactical scan<br> '''Willpower''': 6<br> '''Initiative''': +5<br> '''Perception''': 5<br> '''Speed''': 9<br> '''Defense''': 2<br> '''Armour''': 1<br> '''Shields''': 10<br> '''Weapons/Attacks''':<br> *Geth Anti-Material Rifle - 3L, Range (250/500/1000), RoF S/-/-, Clip 1, Special: Ap3/Precision, Dice pool 7 *Melee attack - 0B, Dice pool 4 '''Health''': 7<br> '''Equipment''': Tactical Cloak
Summary:
Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
RPGnet:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
RPGnet
Main Page
Major Projects
Categories
Recent changes
Random page
Help
Tools
What links here
Related changes
Special pages
Page information