Editing
Ogre:CharacterCodex:Combat:Maneuver
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
===Offensive Maneuver=== ====Bull Rush==== When you make a bull rush, you attempt to push an opponent straight back instead of damaging him. First, you move into the defender’s space. Doing this provokes an attack of opportunity from each opponent that threatens you, including the defender. For any attack of opportunity made by anyone other than the defender against you during a bull rush, you have the benefit of a half-cover from your opponent. If the defender’s attack of opportunity deals any damage, your bull rush attempt suffer a penalty equal to the damage you have received. Second, you make a Move Attack against the Stability of the opponent. If you succeed, you push him back 5 feet. If you wish, you can move with the defender. If you fail, you move 5 feet straight back to where you were before you moved into his space. If that space is occupied, you fall prone in that space. ====Disarm==== Disarming an opponent is a two step attack. You must first pin the opponent weapon, then disarm your opponent. Pinning consist at locking your opponent weapon with your own resulting in both opponent being unable to use their weapon. When pinning, your only attack possible with your weapon is a disarm check against the pinning opponent Wits to break free from the pin. Once you have pin you opponent, you may disarm him by knocking the opponent's weapon out of his hands and to the ground within 5 feet. If you succeed disarming your opponent while unarmed, you end up with the weapon in your hand. When attempting to pin your opponent, you cause an attack of opportunity from your opponent, but not while disarming an opponent. If the defender's attack of opportunity deals any damage, your disarm attempt suffer a penalty equal to the damage you have received. You can use a disarm attack to snatch an item worn by the target. If you want to have the item in your hand, the disarm must be made as an unarmed attack. If the item is poorly secured or otherwise easy to snatch or cut away the attacker gets a +4 bonus. This otherwise functions identically to a disarm attempt, as noted above. ====Feint==== You can mislead an opponent in melee combat so that it can't dodge your next attack or offensive combat maneuver effectively. Make a Feint check against the Wit resistance of your target. If your check is successful, your target suffer a No Defense and a No Reaction status for your attack. Feinting against a non-humanoid is difficult because it's harder to read a strange creature's body language; you take a -4 penalty on your Bluff check. Against a creature of animal Intelligence (1 or 2) it's even harder; you take a -8 penalty. Against a non-intelligent creature, it's impossible. ====Overrun==== With an overrun, you attempt to plow past or over your opponent (and move through his square) as you move. Doing so provoke an attack of opportunity from the target you are trying to overrun. If the defender’s attack of opportunity deals any damage, your overrun attempt suffer a penalty equal to the damage you have received. '''Opponent Avoids:''' The defender has the option to simply avoid you. If he avoids you, he doesn’t suffer any ill effect and you may keep moving (You can always move through a square occupied by someone who lets you by.) '''Opponent Blocks:''' If your opponent blocks you, make a Move attack against the defender’s Stability. If you succeed, you knock the defender prone and you can continue your movement as normal. If you fail, you have to move 5 feet back the way you came, ending your movement there. If that square is occupied, you fall prone in that square. '''Mounted Overrun (Trample):''' If you attempt an overrun while mounted and you knock your opponent prone with the overrun, your mount may make one attack of opportunity attack against your opponent. ====Switch==== A switch attack is done by grabbing your opponent and push him around so you end up in his space and your opponent end up in yours. Doing this provokes an attack of opportunity from each opponent that threatens you, including the defender. For any attack of opportunity made by anyone other than the defender against you during a switch, you have the benefit of a half-cover from your opponent. If the defender’s attack of opportunity deals any damage, your switch attempt suffer a penalty equal to the damage you have received. If you succeed a Move attack against your opponent Stability, you have switch place. If you failed, you stay in the exact same spot as you were before. ====Trip==== You can trip your opponent so it end prone by making a Move attack against the target Stability resistance. Doing so provoke an attack of opportunity from the target you are trying to trip. If the defender’s attack of opportunity deals any damage, your trip attempt suffer a penalty equal to the damage you have received. '''Tripping a Mounted Opponent:''' You may make a trip attack against a mounted opponent. If you succeed, you pull the rider from his mount. '''Tripping with a Weapon:''' Some weapons can be used to make trip attacks. In this case, you make a melee touch attack with the weapon instead of an unarmed melee touch attack, and you don’t provoke an attack of opportunity.
Summary:
Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
RPGnet:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
RPGnet
Main Page
Major Projects
Categories
Recent changes
Random page
Help
Tools
What links here
Related changes
Special pages
Page information