Editing
Paradise City:Urban Geography
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
===Westside Deadlands: “The Westside Nation”=== [[Image:Tag.jpg]] The Westside Nation is a confederation of urban survivalists, in which gangers are the warrior-aristocracy. The area is mostly composed of neighborhoods that were flattened twenty years ago by police with emergency powers in a “war” between the Westside and the cops. Most of the Westside concedes that the police won the war, but in the Nation, it is accepted that Nation won, on the grounds that the police eventually went away and the Westside Nation inherited the turf. The war gave the locals a hatred for the police, and a loyalty to the Westside. Wartime alliances had given the locals a sense of community, and a tradition of standing together against outside incursion. In the aftermath, the locals managed to cooperate sufficiently to do some rebuilding. The various old communities largely survived, even if conditions became harder and authority shifted from the police to the gangers. The Westside Nation produces its own power and its own hydroponic food. The population is not large, but is larger than any other area in the warzone. Each gang has independent rule over its own territory, but each gang also sends representatives to a central ruling body – the “War Council”. The War Council is vaguely democratic, although the weight of each representative’s vote is determined by a Byzantine and patchwork set of rules. The strongest gangs ultimately rule – the council makes decisions about what should be done, but has no power to enforce its decisions. If the gangers enforce the rule, it sticks – otherwise, it doesn’t. Gang feuds are common and inevitably, hostilities sometimes break out. The War Council has no authority to take an official side in these disputes, although they can praise and condemn particular acts. Despite the limitations on its authority, the War Council remains a very powerful body – gangers gain face for having the council on their side. Weapons: Weapons of LR 1 or above may be worn openly. Weapons of LR 0 or below are forbidden to everyone except gangers with turf in the Nation.
Summary:
Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
RPGnet:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
RPGnet
Main Page
Major Projects
Categories
Recent changes
Random page
Help
Tools
What links here
Related changes
Special pages
Page information