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==Mundane Equipment== The prevailing Tech Level for most of Creation is generally TL2, meaning metal weapons and armour, and other medieval-ish equipment. Some places have TL3 (firewands and the like). First Age artifacts and infrastructure might raise it still further in localised areas. ===Armour=== Rather than create a new armour table for the types available in Exalted, instead here is a translation guide: <pre> Exalted Armour Strands equivalent ------------------------------------------------------------ Buff Jacket, synthetic leather Leather or hide Breastplate, reinforced Buff Chain mail or breast jacket, plate Lamellar, reinforced breastplate, Ring/scale mail or chain hauberk lamellar Chain swathing, plate and chain, Plate Mail articulated plate </pre> The following are new types of armour: <pre> Armour AR TL Cost Notes and Aspects --------------------------------------------------------- Chain shirt +2 2 3 Has 3 Stress boxes* Superheavy plate +5 3 6 Has 7 Stress boxes*, Restricting(P), Fatiguing </pre> See page 308 of the SoF rulebook for more information on armour. Shields are unchanged, only those up to TL2 are available. See page 306 of the SoF rulebook for more information on shields. ===Weapons=== Weapons are unchanged, generally only those up to TL2 are available, unless otherwise noted. Below is a translation guide for Exalted weapons where relevant: <pre> Exalted weapon Strands equivalent ------------------------------------------------------ Chopping sword Longsword Straight/slashing sword Rapier Poleaxe Halberd Sledge Maul Tetsubo Great club Spear Long spear Cestus, Fighting gauntlet Brass knuckles Chakram/Needle Shuriken Self bow Short bow </pre> The following are new types of weapons: <pre> Weapons WR Range TL Cost Notes and Aspects ----------------------------------------------------------------------- Fighting chain +2 0 2 2 Flexible Javelin +3 1TH 2 1 Thrown War Boomerang +3 1TH 2 2 Returning* Flame piece +4 0 3 3 Slow-Firing(P), Flaming**, Small Firewand +5 1 3 4 Huge(P), Slow-Firing(P), Flaming** </pre> <nowiki>*</nowiki>: Returning can be invoked for effect any time your attack misses to return the boomerang to your hand by the end of your turn. <nowiki>**</nowiki>: The Flaming Aspect comes from Firedust, the ammunition the weapon uses, and can be invoked for a bonus to attack due to the difficulty of avoiding a burst of flame. In addition, if your attack generates Spin you can invoke it for effect to place the temporary aspect On Fire! on the target. See page 274 of the SoF rulebook for more information. Firedust ammunition has a Cost of 2 in the South, and 3 in the rest of Creation. See pages 306-307 of the SoF rulebook for more information on Weapons. ===Other equipment===
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