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== Rak's Festival == Note: 700 XP each Order: Pie Eating, Archery, Paintball, Sneaking, Drinking, Greased Pig, Knowledge === Preparation === 1 week before the festival, there are several things remaining to be sorted out. Arbitrate the argument over the size of pies. Arbitrate an argument over which weapons to use in the archery contest (mainly either a longbow, a MW longbow, a shortbow or personal weapons). No one is offering up a small-sized MW longbow though, so the party will have to find or make one. Decide which kind of pies to serve. Meat pies are more appropriate in honor of Rak, but there's a shortage of meat (+1 to pie eating rolls, but needs a good hunt [Survival skill challenge]). The local fruits don't make for great pies especially without a good source of sugar (-1 to pie eating rolls). Fish would work fine but it's a bit more expensive since they'll have to get some extra from the local fishermen's guild considering how much they've already bought for the following feast (they need 1000gp worth of fish, payable from kingdom funds, though the king himself won't pay it). To collect meat, the party will have to organize a hunt. There's 30 hunters available, averaging +2 Survival. Each group can make one check per day (5 days available for hunting). DC 10 to collect 1 person's worth of food, +1 per 2 over. Meat makes up about 1/3 of the collected food. There's a -1 penalty if they go in 10 or more groups and a -2 penalty if they go in 20 or more groups. The bakers need meat for about 100 people, which is a bit more than the hunters can handle. There's some debate about changing the paintball fight (with slingshots) to a game of ribbon tag. There's an argument over which drinks to serve at the drinking contest. There's a short beer that most people don't think makes for a good spectacle (DC 10), a fortified ale (DC 14) and some dwarven brandy (DC 18). Decide which order to host the events. Each event lasts 1 hour. There's an hour break for cleaning up and setting out tables. Then there is a feast and, once night falls, the grand hunt. Last year, some wizard used ''obscuring mist'' in the sneaking contest. Some people want to ban all magic in that contest. Some people want to ban all magic in all the contests. Others say that magic is just another skill and if it improves your ability to hide, it should be fair. Others will settle for a compromise and just ban a few spells that are obviously too good for particular contests (obscuring mist and invisibility) An ankheg will interrupt preparations if the party doesn't find it first. === Pie Eating Contest === Note: Two size categories (two prizes). Pies served in rounds. You have 5 minutes (50 rounds) to eat as many pies as possible. Possibly, the organizers have prepared appropriate sized pies, otherwise Small characters are only eating 1/2 what the rolls would suggest. After each pie, roll a Fort save (DC 10) or a Will save (DC 12). * -1 for each pie you've already eaten * -5 if you tried to eat the pie in a single round * -2 if you tried to eat the pie in two rounds * +0 if you tried to eat the pie in three rounds * +2 if you tried to eat the pie in five rounds * +5 if you tried to eat the pie in one minute On a failed roll, you manage to eat that pie, but: * After your first failure, you are sickened. Double the times for the above penalties and take a -2 penalty to the rolls. This wears off with 1 minute of rest (but you're still counted as having failed once). * After your second failure, you are nauseated. Triple the times and take a -5 penalty to the rolls. This becomes sickened after 10 minutes, and wears off after about another two hours. (Just long enough to affect the next event.) * After your third failure, you throw up and are disqualified. Any conditions will go away in 1 minute if you throw up. ==== Opponents ==== Opponents do the following: * Roll at +7. Eats every other round (+5 - pies) until first fail, then every 6 rounds (+5 - pies), then every 30 rounds (+7 - pies) if he has at least a +0 to the roll. * Roll at +6. Tries to eat as fast as possible: every round (+1 - pies), every 2 rounds (-1 - pies) and every 3 rounds (-4 - pies). * Roll at +5. Eats a pie every 3 rounds (+5 - pies) until first fail, then every 20 rounds (+8 - pies), then quits. * Roll at +5. Eats a pie every 5 rounds (+7 - pies), then every 20 rounds (+8 - pies), then every 30 rounds (+5 - pies). * Roll at -1. Eats as slow as possible: 10 rounds (+4 - pies), 20 rounds (+2 - pies), then stops. * Most people that didn't eat too fast manages at least 2 pies without getting sick. Several people manage 7. Several make themselves sick. ==== Prize ==== A small bowl that will cast ''abstemiousness'' 1/day (CL 1), worth 400 gp. === Archery Contest === Note: Personal, non-magic weapons. Longbow provided. No guns. Everyone gets 3 shots each round against an AC of -1 (a Small inanimate object, assuming you spend a full round aiming). Any success is worth 1 point. A success by 5 is worth 2 points. A success by 10 is worth 5 points. A success by 15 or more is worth 10 points. On a roll of a natural 20, you get at least 5 points regardless of what your total was (but you can get more if your total was high enough). On a roll of a natural 1, you can't get more than 1 point. * 30 feet - +0 to attack * 70 feet - +0 to attack (-2 if shortbow) * 125 feet - -2 to attack (-4 if shortbow) * 210 feet - -6 to attack (-8 if shortbow) ==== Opponents ==== Opponents have no special tactics * +4 to attack (has a MW bow if personal weapons are allowed) * +3 to attack, plus Point Blank Shot (+1 at 30 feet) * +3 to attack * +2 to attack * -1 to attack (can borrow a MW bow) With a +0, the average score is 48. With a +2, 59. With a +4, 70. The overall average is around 54. ==== Prize ==== A mask that casts ''hide from animals'' 1/day (CL 1), worth 400 gp. === Paintball / Ribbon Tag === Note: Using slingshots. Participants get one minute to hide within the designated area. They then must either shoot opponents with their slingshots (ranged touch, 1 non-lethal damage except on crits) or steal their ribbon (a melee touch attack or the steal maneuver). Last one standing wins. (If it goes too quickly, winners can move on to a second round.) ==== Opponents ==== Opponents have no special tactics, though some are more aggressive than others. * A halfling with +6 stealth, 12 touch AC, 9 CMD, +3 ranged, +0 melee, -2 CMB * A human with +1 stealth, 11 touch AC, 14 CMD, +2 ranged, +4 melee, +3 CMB * A goblin with +9 stealth, 12 touch AC, 9 CMD, +3 ranged, +0 melee, -2 CMB * An elf with +8 stealth, 13 touch AC, 16 CMD, +7 ranged, +3 melee, +3 CMB (has the acrobatic dodge feat with a +6 acrobatics check and 5 uses) * A gnome with +6 stealth, 14 touch AC, 12 CMD, +3 ranged, +1 melee, -1 CMB (will use ghost sound and prestidigitation once each) For a second round, use the same stats at +1. Change a couple of the races around. ==== Prize ==== A necklace that gives +2 Perception, worth 400 gp. === Drinking Contest === Note: Fortified ale (DC 14) Take as many drinks as you can until you give, pass out or puke. You can drink 1 + CON MOD drinks with no effect. After that, it's a Fort save (DC depends on the drink) + 2 per drink past the limit. Fail by 5 or more and pass out. Fail by less than 5 and become nauseated, then sickened (-2 on all checks and saves), then throw up. Sickened and nauseated last 1 hour per drink over the limit. Unconsciousness lasts for 1 hour. If you're forcibly woken before then, you're sickened for 1 hour per drink over the limit. ==== Opponents ==== * CON +3, Fort +6 * CON +2, Fort +4 * CON +2, Fort +3 * CON +0, Fort +1 * CON -1, Fort -1 ==== Prize ==== A stein that can cast ''purify food and water'' up to twice per day (CL 1), worth 400 gp. === Sneaking Contest === Several people are intently watching a path through the woods. Try to sneak past them and collect the ribbons placed around the area. All the watchers have +5 Perception. ==== Opponents ==== * Goblin Fighter, Stealth +9 * Human Rogue, Stealth +6 * Elf Ranger, Stealth +5 * Halfling Commoner, Stealth +3 * Dwarf Wizard, Stealth +0 (knows ''obscuring mist'' and ''reduce person'' [+5]) ==== Prize ==== A cloak that gives +2 stealth, worth 400 gp. === Knowledge Contest === Recite details on a variety of beasts based on pictures and hides. Participants are invited into the lodge one at a time. The judges listen to them and give them a score based on how extensive their knowledge is. You can try and bluff, but the judges know their stuff and aren't easily fooled. 1 point for beating the DC, +1 for each 5 points over. * Krenshar Pelt (Arcana DC 13 [+2 for id by just a pelt], can be made untrained) * Water Naga Painting (Dungeoneering DC 17) * Gourd Leshy Sculpture (Nature DC 11, can be made untrained) * Tengu Painting (Local DC 10, can be made untrained) * Salt Mephit Statue (Planes DC 13) To bluff, you must first pass the base DC on the original check (to at least know the creature's name) and then roll a bluff check at the listed DC + 10. 1 point for beating the DC, +1 for each 5 points over. The judges will roll their Sense Motive (+4) and if they beat your Bluff you don't get the extra points and you get -1 point. ==== Opponents ==== * Human Bard, +7 Nature, +4 others * Dwarf Cleric, +6 Planes, +5 Arcana, +2 Int * Halfling Ranger, +5 Nature, +5 Dungeoneering, +1 Int * Half-Orc Fighter, +4 Dungeoneering, +0 Int * Human Commoner, +1 Local, -1 Int ==== Prize ==== A magnifying glass that casts ''identify'' (CL 1) once per day, worth 400 gp. === Greased Pig Contest === See how many rounds it takes to tie up a greased pig. Rope is provided. The pig has a -1 CMB, 10 CMD (14 vs trip) and +1 Escape Artist but the grease provides a +10 bonus to escape grapples. The pig will take AoOs (bite +1, 1d4) which apply penalties to CMB checks. Time is called after 3 minutes. There are 3 pigs that are rotated to provide a fair contest. Harming the pig is forbidden, as is effecting it magically. ==== Opponents ==== * Dwarf Fighter, +4 CMB, 15 CMD, 18 AC * Human Monk, +2 CMB (Improved Grapple), 17 CMD, 15 AC * Gnome Alchemist, -1 CMB, 11 CMD, 17 AC (knows ''enlarge person'' +1 CMB, 12 CMD, 15 AC) * Half-Elf Ranger, +4 CMB, 16 CMD, 15 AC * Human Commoner, +2 CMB, 14 CMD, 14 AC ==== Prize ==== The three pigs. There are people that will buy them for 400 gp. === Grand Hunt ===
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