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===Lunatic Frenzy=== Recharge 20+ after battle<br> '''Effect''': While under the effect of this Frenzy, your body twists and bulges as spiritual power overwhelms you, wrenching your form into a war-spasm of monstrous proportion. During this Frenzy you lose full control over your actions and will simply attack the nearest moving target until either you Burn Out, the Frenzy ends or there is nothing alive and moving within sight. Due to the power coursing through you, any attack rolls made by you or against you that are even increase your Strength score by +2 and any that are odd increase your Constitution by +2; critical hits increase both by +2. The effects of this stack to a maximum of twice your level in bonus, and are lost as soon as the Frenzy ends or your Tempo Rating is reduced after having reached +5. You cannot end a Lunatic Frenzy voluntarily. ''Burn Out β Warp Spasm'':<br> Quick Action<br> '''Special''': You retain the benefits of any Strength and Constitution bonuses that you have accrued from Lunatic Frenzy until the end of the turn. For the rest of the turn, every time you Stagger an enemy or reduce them to 0 hit points, you may make an additional attack; if necessary, you may move to a Nearby enemy first before making this attack. Under the effects of Warp Spasm you are a hulking, terrifying monstrosity capable of felling a legion of men; the effects of this power will never be pretty.<br> ''Epic Feat'': When you enter Lunatic Frenzy, you begin with +4 in bonuses to both Strength and Constitution. <br> [[Acrozatarim |Back to main page]]
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