Editing
DjinnTheBinding:Workings:Protection
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
===== Lesser Angel ===== These stats represent a typical angel that might aid a Djinn; the Storyteller should feel free to use different stats and Numina appropriate to the situation. Though Djinn debate whether there actually is some deliberate intelligence choosing the right angel for the job, all agree that it sure seems that way. Power 5 Finesse 4 Resistance 6 Virtue: Justice Vice: Wrath Rukh: 15 Appearance: The appearance of an angel is a matter of choice; Michael’s Host normally take forms designed to reassure those they are sent to protect. The winged human look is very popular as humans immediately associate it with angels and good. In this form one of Michael’s often display an androgynous mix of features that represent strength to demonstrate they are capable protectors and soft comforting features to provide reassurance that they really are here to help. Other forms used by Michael’s Host include shapeless masses of electricity and flame and the beautiful monstrosities found in the Old Testament. These forms are more common when on the offence. Numina Materialise: Though naturally in Twlight, for three Rukh and a Power + Finesse roll the angel can materialise on the physical plane. This lasts indefinitely until they choose to cease being material. Blessed Teamwork: An angel in Michael’s heavenly host can contribute to any Working of Protection that allows teamwork. When doing so treat the angel as though they knew the Working. Angel’s Weapon: An angel may summon their own personal weapon, often but not always a flaming sword. This is a reflexive action and costs one Rukh. An angel’s weapon has a damage rating of 6 lethal and does fire, holy or normal cutting damage, whatever is most effective against the target. If an angel gives his weapon to another, it lasts until the end of the scene. At Morality 7, holding the sword does one bashing (fire) damage a turn. At Morality 8+ there is no effect, while at morality 6 or lower wielding the weapon is impossible. An angel may only summon one weapon at a time and it will fade after one scene. Blessed Weapons: Any weapon the angel wields does holy damage in addition to its regular type. As an instant action and for one Rukh, they may bless a weapon for the rest of the scene. For two Rukh and a Finesse roll the Angel may permanently bless a weapon. An angel in Michael’s host can bless any object, not just weapons, but if they do so the only effect is that it will do holy damage if used in combat. They are heaven’s soldiers, not its craftsmen. Prayer: The angel beseeches Michael for his blessing. This is an instant action and costs one Rukh. After doing so the angel gains an additional Numina identical to any one or two dot Working of Protection. An angel can use Prayer as many times as it wants but it must "swap out" the previously acquired Working.
Summary:
Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
RPGnet:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
RPGnet
Main Page
Major Projects
Categories
Recent changes
Random page
Help
Tools
What links here
Related changes
Special pages
Page information