Editing
FederalSpace:Technology
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
===== Commentary ===== '''jsnead:''' It makes post scarcity economies much harder though. ['''Shadowjack:''' That's a feature, not a bug, but I get your point. ;) ] I'd instead go with nanotechnology - just limited nanotechnology. Instead of being able to grow a skyscraper from a seed planted in the ground or other wacky-tech, nanotech doesn't work in a normal environment, it only works in ultra-controlled clean rooms, take it out of there, and the nanites die very fast and can't replicate at all.
Summary:
Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
RPGnet:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
RPGnet
Main Page
Major Projects
Categories
Recent changes
Random page
Help
Tools
What links here
Related changes
Special pages
Page information