Editing
Kingdoms: King - The Lord and Liege
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
=Traits for the King= ===Aggressive=== The King gains +2 to Dreaming for the purposes of attacks, and -4 to Dreaming for the purposes of defence. ===Alternative Victory Condition=== This Kingdom can no longer attempt Summer Campaigns with the ''Checkmate'' condition, and cannot win by ''Checkmate''. In compensation, an alternative route to victory is defined by the ''Adjudicator''. This should be at least as hard to achieve as a ''Checkmate'' victory, and both Kings are aware of this trait being in place, and what the new win condition for this Kingdom is. ===Behemoth of War=== The King is truly massive - for example, a dragon the size of a castle, or an elemental spider whose stride spans the horizon. This trait adds +3 to the Dreaming of the King in Summer, but applies a -5 penalty to the King in Winter. ===Cautious=== The King gains +2 to Dreaming for the purposes of defence, and -4 to Dreaming for the purposes of attack. ===Hateful=== The Kingdom hates the enemy with a terrible intensity. The King may never make or accept Ransom offers, except under the ''Treaty of Love and Sacrifice''. ===Inaccessible Kingdom=== The Kingdom is hard to reach - for example it is on a string of sea islands, or is underground, or is at the centre of a desert. This trait means that each ''Campaign'' launched by or against this kingdom has an additional cost of 1 Glamour per Army involved. Armies may have a Boon to bypass this cost, but the Arbitrator should make sure that both sides have equal access to this Boon at the start of the game to make sure the game is balanced. ===Mercurial=== At the start of ''Springtime'' roll a D6. On a roll of 1, the King's ''Dreaming'' is reduced to 0 for the whole year. On a roll of 6 his ''Dreaming'' is doubled for the whole year. On a roll of 2-5, this ''Trait'' has no effect. ===Political Leader=== The King rules through political canniness but is weak in battle. This trait adds +3 to the Dreaming of the King in Winter, but applies a -5 penalty to the King in Summer. ===Strength in Trade=== The Kingdom is prosperous from trade - the King's Harvest is increased by one. Unfortunately wealth inevitably flows outwards too! The opposing King's Harvest is increased by one as well. [[Category:Kingdoms|King - The Lord and Liege]]
Summary:
Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
RPGnet:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
RPGnet
Main Page
Major Projects
Categories
Recent changes
Random page
Help
Tools
What links here
Related changes
Special pages
Page information