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=Swashbuckler= ; Game System : Jolly Roger's ''Swashbuckler'' ; Pitch : ; Game Master : Wilhelm Fitzpatrick ; Players : Laura, Donald, Kerrie ; Characters : Andre, and sauve French swordsman with a penchant for getting stabbed (Donald), Vanessa, a French adventuress (Laura), and Maria, a mysterious Spaniard (Kerrie) ; Date : March 3, 2003 ; Technical Notes : ; Recaps : '''Wilhelm:''' Fortunately, its a great, and very cinematic combat sytem. The players use cards to select combat manuvers from a set they have selected for their character, and opposing manuevers are cross-indexed to get a modifier on an opposed roll of d20s. Once we got the hang of things, I think it moved relatively fast for a combat system of that detail. It certainly led to some atmospheric dueling. : The players honored a dying man's wish to return his "greatest treasure" to his homeland. Along the way, they fought bandits, engaged in a midnight chase on horseback, gambled with scum, and learned new uses for goats. They even got a chance to go in against Sicilians when death was on the line. : After my experience running ''Swashbuckler'' as is, I think I'm going to look at marrying the combat system with FGU's old "Flashing Blades" for what ought to be truely fine derring-do. ; Player Thoughts : '''Kerrie:''' Erm, yes, the gambling. Had a bit too much fun with my character there tonight :) : The goats were awesome...and popped up in the strangest of places, including an old woman's string of curses. ; Additional GM Thoughts :
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