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=== Vehicle Notes === '''SIZE Modifier''': Large size 1, Huge 2, Gargantuan 4, Colossal 6, Massive 8, Behemoth 10, Leviathan 12 and Dreadnaught 15. Can be positive or negative value depending on situation. A vehicles '''Attack Modifier''' is only applies to weapons fired by a vehicle operator or gunner. It is based on the Vehicles Intelligence modifier and not affected by the vehicles size or any other factors. It adds directly to the attacks ranged weapon attack modifier. '''Vehicle Armor Class''' = 10 + negative size modifier + armor bonus. More maneuverable vehicles add the vehicle operatorās Dexterity or Intelligence modifier (some s max of +2). '''Vehicle Damage Threshold''' = 10 + vehicleās Strength modifier + modifier (i.e. Medium +5, Large +10, Huge +15, Gargantuan +20, Colossal +30, Behemoth +50, Titan +60, Leviathan +75, Dreadnaught +100). * Vehicles that suffer their Damage Threshold from one attack gain the Reeling Condition and all actions taken by the operator or crew suffer the effects this condition for any tasks on the vehicleās systems (piloting checks, attack rolls, repair, sensors, etc.). * Vehicles already suffering the Reeling Condition that again take damage equal to or exceeding its Damage Threshold acquires the Stunned Condition. The crew may still be able to act, but the vehicle cannot move under its only control. Aircraft fall from the sky, ground vehicles tend to move out of control and/or crash, while spacecraft move in a straight line at the same speed as it was before it suffered the condition. Any actions the crew attempts against or with the vehicleās systems, while the vehicle is Stunned, are at a disadvantage. Vehicles, unlike creatures, cannot naturally recover from either Reeling or Stunned conditions. Instead they must Re-rout power (see below). At zero hit points, vehicles are out of control and is no longer functioning. All the crew can do it attempt to fix it or abandoned it. If in hostile environment (underwater, toxic, the void of space, etc.) the vehicle starts venting atmosphere, and the crew has a number of rounds to escape or get to life support area (or jury-rig an area) equal to the reverse of the Vehicle size penalty (i.e. a Large vehicle has one round of atmosphere left, while a Colossal vehicle has six rounds). If a vehicle is reduced to 0 hit points by and attack that deals damage equal to or greater than its damage Threshold, it is destroyed. In addition, all of the vehicleās occupants take this damage, Ā¾ if the vehicle has Ā½ or Ā¾ cover, Ā½ damage if they have full cover. Occupants can make a '''DC15''' Strength (Athletics) or Dexterity (Acrobatics) ability check gain Resistances to this damage. On a critical hit (even if not destroyed) that knock the vehicle to 0 Hit Points, all occupants also take Ā½ the damage inflicted from this last attack. Occupants can make a '''DC15''' Strength (Athletics) or Dexterity (Acrobatics) ability check gain Resistances to this damage (taking Ā¼ the base damage). '''Vehicles Size Modifiers''' :'''*Medium''', ModifierĀ¹: +0, Examples: Individual speeder :'''*Large''', ModifierĀ¹: -1, Examples: Speeder bike, X-34 landspeeder :'''*Huge''', ModifierĀ¹: -2, Examples: AT-ST Walker, TIE Fighter :'''*Gargantuan''', ModifierĀ¹: -4, Examples: AA-1 repulser tank, X-wing Starfighter :'''*Colossal''', ModifierĀ¹: -6, Examples: AT-AT, YT-1300 light freighter :'''*Massive''', ModifierĀ¹: -8, Examples: Hammerhead corvette, Corellian corvette :'''*Behemoth''', ModifierĀ¹: -10, Examples: Nebulon-B frigate, Lucrehulk-class Battleships :'''*Levitation''', ModifierĀ¹: -12, xamples: Imperial-class Star Destroyer, MC80 Mon Calamari cruiser :'''*Dreadnaught''', ModifierĀ¹: -15, Examples: Executor-class Star Dreadnought Ā¹ -Apply these modifiers to the vehicles Armore Classs, as well as to the Initiative and Vehicle control checks made by the vehicles occupants. '''Vehicle Scale Weapons''' All vehicle weapons have the Heavy Damage weapon properties. <font size=1> {| class="wikitable" border="0" |- | '''Name''' || '''Damage''' || '''Range (personal)''' || '''Range (space)''' || '''Notes''' |- | Medium Blaster Cannon || 3d10 x2 energy || 1,000/4,000 || 2/8 || Autofire 20ftx20ft sphere (space 1 square) |- | Ion Cannon || 3d12 x 2 ion || 1,800/12,000 || 4/20 || Ion weapon |- | Laser Cannon || 4d10 x 2 energy || 1,000/5,000 || 2/10 || none |- | Heavy Laser Cannon || 6d12 x2 energy || 1,500/8,000 || 3/15 || AOE 10ftx10ft sphere (space 0 spquares) |- | Grenade Launcher || 5d6 blast || 300/1,200 || n/a || AOE 30ftx30ft sphere |- | Missile LauncherĀ¹ || 8d10 x2 blast || 2,000/10,000 || 6/30 || AOE 60ftx60ft sphere (space 2x2 squares) |- | Rocket LauncherĀ¹ || 8d12 x2 blast || 2,000/10,000 || 5/25 || AOE 60ftx60ft sphere (space 2x2 squares) |- | Photon Torpedo launcherĀ¹,Ā² || 10d10 x3 energy || 2,000/10,000 || 6/30 || 30ftx30ft AOE (space 1 square) |- | Tractor beams || n/a || 1,500/10,000 || 5/25 || Special - grab |- | Turboblaster CannonsĀ¹,Ā³ || 5d8 x4 energy || 1,000/4,000 || 2/10 || AOE 60ftx60ft sphere (space 2x2 squares) |- | Turboion CannonsĀ¹,Ā²,Ā³ || 5d10 x4 ion || 2,000/10,000 || 5/25 || AOE 15ftx15ft sphere (space 1 square), Ion weapon |- | Turbolaser CannonĀ¹,Ā²,Ā³ || 6d12 x 4 energy || 3,000/15,000 || 8/40 || AOE 20ftx20ft sphere (space 1 square) |- |}' </font size> :Ā¹- These weapons are at a disadvantage when firing at vehicles that are Colossal or smaller and a minimum range of 500 feet (space 1 square) :Ā²- In addition to being at disadvantage vs. Colossal and smaller ships, these weapons when used against vehicles that are Gargantuan and smaller they gain gain Ā¾ cover bonuses (+5 AC). They also have a minimum range of 1,000 feet (space 2). :Ā³- These weapons can only be mounted on a vehicle of Massive size or greater. : Also Starfighters also gain Ā¾ cover bonuses (+5 to their saves) vs. AOE attacks in space. Twin linked cannons add +1d to the base damage die (i.e. a twin-linked blaster cannon deals 4d8 x2 damage). Quad linked cannons add +2d to the base damage dice (i.e. quad linked laser cannons deals 6d10 x2 damage).
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