Editing
Stars Without Number: Back in Black
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
=== The Reef === Some huge disaster befell this system before or after the Scream, and it was uninhabited when first discovered. It has no remaining planets, only vast fields of more or less huge asteroids and a few bodies that were formerly probably very large moons. The common language is English, and the appropriate culture skill is Spacer. The Reef is the greatest colonization success story, and one of the first ones. The mining and heavy industrial opportunities here were top notch, and there were a few artifact habitations that were still partially intact. The system is now a network of hundreds of major habitations, up to the size of small cities, and countless smaller ones, all sustained by hydroponic technology and space industry. As an almost entirely spacefaring society, the Reef is TL4 and has a substantial navy. '''Vital Statistics''' *Coordinates: 04.03 *Government: Local Town-Hall Democracy plus system-wide Cybersynacy, effectively a client state of Nyx. *Laws & Restrictions: Weapons are restricted to shipboard-appropriate. Strong physical security measures. *Population: 20M *Languages: English plus others *Technology: TL4 *Fleets: 1 Militarized Cruiser, 2 Non-Militarized Cruisers, 4 Militarized Frigates + 5 Non-Militarized frigates, 10 Shuttles, 15 Fighters. Mix of generations. Without any real planets there is little need for space stations per se. Copious docking bays and all other services are available here. '''Trade''' *Supply & Demand: -2 Astronautic, -1 Tool, +1 Agricultural, +2 Luxury *Goods: 1. Fusion Plants. 2. Metal Ingots, Common. 3. Metal Ingots, Rare Alloys. 4. Tools, Astronautic. 5. Tools, Industrial. 6. Parts, Starship Maintenance. 7. Housewares, Postech. 8. Colonial Materials. 9. Clothing. 10. Parts, Basic Industry. *Trouble: As per industrial world. *Friction: 1/3 *Notes: Purchases are exceptionally easy here. Sales are by-the-book difficulty without local contacts.
Summary:
Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
RPGnet:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
RPGnet
Main Page
Major Projects
Categories
Recent changes
Random page
Help
Tools
What links here
Related changes
Special pages
Page information