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=== The Rules === * Characters start with attributes of 9, 8, 7, 6, 5, and 4, placed anywhere you like (Strength, Agility, Constitution, Intelligence, Education, Charisma). * Roll 1d6, add the result to your stats anywhere you like, to a maximum of 11 in any single stat. Note the amount less than 6 that was rolled β this number will generate bonuses after character generation. * Roll Social Status on 2d6, no modifiers. * Follow the TNE career paths as usual, with the following house rules: ** Any career gives a minimum of 7 points of skills in its first term; if the career lacks that many, add more points until you reach 7. ** In every term after the first in the ''same'' career, you may choose to add [number of terms in career] skill points to any skill previously learned in the career. This simulates specialized career choices. ** Each term, use the Events tables from Mongoose Traveller, adapting as necessary to the system. For failed continuance, use the Mishaps tables for flavor, but character generation is not ended. * The last term for every character will be the Dawn League Technical Academy, "where they separate the men from the goats." Transfer of rank into the RefCol is automatic if you were from a recognized memberworld. Thanks to DELTA training, you will have experience with relic technology up to TL14-15. Maximum 4 terms + Academy (total 5), but preferably only 2 or 3 terms + Academy (total 3 or 4). Available extra skills: http://www.downport.com/bard/bard/gail/gail4010.html
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