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===Exeter=== Exeter is a clan of blood relations (none of which have the last name “Exeter" anymore) who have been magically active for seven generations. Their approach to magic is pragmatic indeed; they strive to bring safety and prosperity to themselves and their relations. Exeter training emphasizes patience, diligence and forethought. Exeter mages are renowned as enchanters, often leading other mages to want to do business with them. While they have a tendency to be insular, they also take the social graces very seriously and are known for being polite and even charming. It is said that a disgraced branch of the clan have all taken solace in undeath, but even junior Exeter do not know if this is true. Exeter ritual and symbolism is derived from Medieval and Renaissance European and folk magic. There is some resemblance to Hermetic practices, but with nothing like the vast body of Hermetic theory. Apprentices are given a very thorough grounding of history to help them understand their place in the world and given a thorough training in the practical business skills that it takes to get ahead in the world. Magical training is broad in order to give the student a greater capacity for the art of enchantment, which is favored on the grounds that preparation is the greater part of success. Cost: 23 points. Skills: Accounting, Administration, Alchemy, Computer Operation, History (Medieval Europe), History (Modern Europe), History (Modern USA), Mathematics, Merchant, Savoir-Faire, Symbol Drawing (Exeter). Spells: Communication and Empathy: Sense Life. Earth: Seek Earth. Enchantment: Enchant, Powerstone. Fire: Ignite Fire. Knowledge: Find Direction. Meta-Spells: Counterspell. Healing: Lend Energy. Mind Control: Keen Sense (Hearing) Movement: Teleport Protection and Warning: Magelock. Technological: Seek Energy. House Stances Magic: A difficult art, but one that provides great rewards. Themselves: We mind our own business and expect others to do the same. The Council: Some people would rather sell their freedom than stand on their own two feet. The Circle: Long on posturing but short on discipline. They aren’t very effective. Their house Burning Stone pulls the stings and the others dance. The Cooperative: They could really make something of themselves if they would just stop fantasizing.
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