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===Tide Style=== ====Cascading Water Evasion==== '''Prerequisites''': None<br> ''Augment''<br> While this channel is active, once per round you may attempt to redirect a missed melee attack made against you that was an odd roll. The new target has to be within range of your first attacker, and the attack roll against them uses that attacker's existing attack modifiers. This channel cannot be used against spells.<br> ''Adventurer Feat'': Cascading Water Evasion can also be used against ranged attacks.<br> ''Champion Feat'': Cascading Water Evasion can also be used against spells that only target you.<br> ====Shattering Ice Strike==== '''Prerequisites''': None<br> ''Discharge''<br> While this channel is active, you may discharge it by using the following melee attack.<br> Shattering Ice Strike<br> Melee attack<br> '''Target''': One engaged enemy<br> '''Attack''': Strength + Level vs. AC<br> '''Hit''': Weapon + Strength cold damage, and the target is vulnerable (save ends) and stuck (save ends)<br> '''Miss''': Half damage<br> ''Champion Feat'': Once per day, your Shattering Ice Strike also makes the target hampered for one round.<br> ''Epic Feat'': Once per day, your Shattering Ice Strike also shifts one negative condition or ongoing damage source from yourself to the target struck.<br> ====Balance of Flowing Tides==== '''Prerequisites''': Cascading Water Evasion<br> ''Augment''<br> While this channel is active, when you strike an enemy with a melee attack in your turn you may either make an immediate Disengage check after inflicting damage, or inflict the dazed condition on them for one round.<br> ''Champion Feat'': If you are engaged with only a single enemy, then if your melee attack roll is even, you may inflict the weakened condition on them for one round rather than the dazed condition.<br> ====Frost Blossom==== '''Prerequisites''': Shattering Ice Strike<br> ''Discharge''<br> While this channel is active, you may discharge it by using the following close-quarters spell.<br> Frost Blossom<br> Close-quarters spell<br> '''Target''': 1d3 nearby enemies<br> '''Attack''': Charisma + Level vs. PD<br> '''Hit''': 1d6 + Charisma cold damage and the targets are all stuck for one round.<br> 3rd level 3d6 cold damage<br> 5th level 5d6 cold damage<br> 7th level 7d6 cold damage<br> 9th level 8d6 cold damage<br> '''Miss''': Half damage<br> '''Special''': After using this spell, you may immediately disengage from all enemies hit with it if you wish.<br> ====Rain of Leaden Droplets==== '''Prerequisites''': Balance of Flowing Tides<br> ''Discharge''<br> While this channel is active, you may discharge it by making the following close-quarters spell as long as you are carrying a number of small throwing weapons (knives or needles) to use as a weapon.<br> ''Rain of Leaden Droplets''<br> Close-quarters spell<br> '''Target''': 1d3 nearby enemies<br> '''Attack''': Dexterity + Level vs. AC<br> '''Hit''': Weapon + Dexterity poison damage and the targets are all weakened (save ends).<br> '''Miss''': Half damage<br> ''Adventurer Feat'': Rain of Leaden Droplets now targets 1d3+1 nearby enemies.<br> ''Champion Feat'': Rain of Leaden Droplets deals double damage to mooks.<br> ====Quivering Heart of the Ocean==== '''Prerequisites''': Balance of Flowing Tides, Frost Blossom<br> ''Maelstrom''<br> While this channel is active, you may expend one point of internal strength by using the following melee attack.<br> ''Quivering Heart of the Ocean''<br> Melee attack<br> '''Target''': 1 engaged enemy<br> '''Attack''': Strength + Level vs. AC<br> '''Hit''': Weapon + Strength damage, and the enemy begins making last gasp saves to avoid paralysis.<br> '''Miss''': Half damage<br> ''Adventurer Feat'': The enemy only needs to fail three last gasp saves to become paralysed.<br> ''Champion Feat'': While the enemy is suffering last gasp saves from this attack, the first time you are struck each turn, you may inflict half the damage you suffer on the afflicted enemy if they are nearby.<br> ''Epic Feat'': If the enemy fails their last gasp saves and becomes paralysed, they then explode, dealing d6 x your level in damage to all nearby enemies.<br>
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