Editing
Character:Second Thoughts
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
==Bureaucracy== '''Slick Essence Replenishment''', pg. 41 *Permanent. Patience draws strength from itself, nourished by its own steady purpose and reasoned conclusions. Any time the Exalt succeeds on a Bureaucracy roll that implements or furthers a plan, Policy or action of a group with Magnitude 3+ and that action is related to the Sidereal’s Motivation or Intimacies, or when the action is part of her official duties in the Celestial Bureaucracy regardless of Intimacy or Motivation, or whenever the Exalt channels Temperance on a successful roll, the Sidereal regains (Temperance x 2) motes of Essence. An Exalt can not regain more than 20 motes in a single action with any combination of Charms including this one, nor can these motes exceed her normal maximum. '''Icy Hand''', pg. 41-42. *1m or 5m 1wp, supplemental, 5 days. With the sterile honor of those responsible for maintaining the world, the Exalt touches and binds others to their proper tasks. By touching a target, which may require a Martial Arts attack, and activating this Charm at a cost of one mote the Exalt inflicts no damage but rolls Charisma + Bureaucracy against the target’s Dodge MDV. Success inflicts a compulsion to fulfill any and all duties the target has associated with their position in an office, place of authority or other formal job. Such actions are completed faithfully and without corruption, either active or passive. Duties for those without the Backing Background usually entail whatever they do for a living even if it affords no firm rules for conduct; those with Backing can at times ironically exercise more freedom, as their organization will have enumerated the rules of their comportment. A target may ignore this unnatural influence for a scene by paying one Willpower, and after paying (Sidereal’s Essence) Willpower the Charm lapses. Alternately, the target may spend (Exalt’s Essence, maximum five) Willpower immediately upon coming under the effects of this Charm to throw it off entirely, but once it is in place it must be resisted per scene. In the Mandate of Heaven a Sidereal sorcerer may enhance his dominion’s Tiger Confounds Bear Legislation with Icy Hand to improve the efficiency of the government. This adds extra successes to the action equal to the Exalt’s Essence, and for the action’s duration the Government-based difficulties of the dominion’s Constructive actions are reduced by two. '''Underling Invisibility Practice''', pg. 42 *4m, simple, indefinite. Those who believe themselves above fate are doomed to see naught until it ends them. This Charm is a Stealth effect that completely conceals the physical presence of the Sidereal from those who think they are qualitatively superior to the Exalt. Those fooled by this Charm need not know the true nature of the Exalt, but they must know of the character who uses this Charm and be capable of making the judgment that they are inferior. This constraint is not necessary for those blinded enough by arrogance that they truly believe they are superior to absolutely everyone. Characters who are members of the same organization but have higher Backing than the Sidereal do not necessarily believe that they are qualitatively superior, but such enlightenment is rare. This Charm does nothing to hide one from other Sidereal Exalted. Characters benefiting from this Charm are treated as being completely undetectable by those affected, and are not valid targets for the actions of those it fools. However, those who can not detect the Sidereal’s physical presence are subject to vague feelings pertaining to the caste of the Exalt. Journeys exude a feeling that one must travel or change locations, Serenity give off a sense of contentment, Chosen of Battles tinge the air with a sense of impending conflict, Secrets a sense of déjà vu and Endings a feeling that danger is afoot. This feeling overcomes those who should perceive the Exalt; in the event the Sidereal actually hides himself, those affected by Underling Invisibility Practice would feel nothing unless someone else pointed out the Exalt in such a way that, if not for this Charm, a character should make a valid Awareness roll to detect the Exalt. Those affected by this Charm can not even acknowledge or act on others’ actions that indicate the existence of the Exalt, though they may become aware that those around them are acting on something that the affected character is somehow missing. If there is no evidence for a character to go on, they may overcome the unnatural illusion that forces them to ignore the Sidereal by spending two Willpower. If there is overwhelming evidence indicating the Sidereal’s presence, the cost drops to one Willpower, and if the Exalt’s actions directly target a character they immediately ignore the illusion at no cost. Even when ignoring the inflicted illusion, another illusion targets the Sidereal himself to keep him concealed, rendering him wholly invisible (Exalted, p. 135).
Summary:
Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
RPGnet:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
RPGnet
Main Page
Major Projects
Categories
Recent changes
Random page
Help
Tools
What links here
Related changes
Special pages
Page information