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==Magic== Spellcasters have 3 levels of mastery, which dictates the power bead they draw. They need to draw equal or higher to cast a spell. Failure indicates fatigue, putting them out of spellcasting action for the rest of the scene. This means that all spellcasters can blast off first level spells at will, but casting higher level ones is harder and can be taxing. Overcasting – a caster may opt to take a wound to cast a spell – the spell works, but they draw either 2 take best, one or 2 take worst depending on the level of spell – this is VERY risky for 3rd level spells, which is good. Casters have a “Power Level” – the maximum level of spell they can cast in each sphere, and a “Fortitude” or whatever – the rating for the draw to cast the spell (disad/average/adv) All Spell type spells rated on Unproven/proven/renown BR scale – with different names – Cantrips/Spells/Rituals, etc. The actual spells can be a bit more visual than in LRP, but not massively so. Things like transformation, turn to stone, create wall of thorns etc – things which fit the fairy tale vein.
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