Editing
Dwimmermount: If Trouble Was Money
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
=== Available Skills === *PCs (not henchmen), after notable successes, may additional General proficiencies as a reward. The maximum number of these that they may have is one for each even level reached. *Henchmen receive the normal allotment of skills. However, if they are promoted to PC status, they will gain more over time until they catch up to how many a PC would have. *Available knowledge skills (beyond the highly generic "history," which will tell you little of value) include: **Knowledge: Ancient Lore. This is the most ancient. It is not currently commonly available. **Knowledge: Eld Lore. This is also very ancient. It is not currently commonly available. **Knowledge: Thulian Lore. This is commonly available. **Knowledge: Termaxian Lore. This is the more recent history, and is commonly available. *Note that these skills come in levels! Most can be bought up to three times, like the Healing proficiency.
Summary:
Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
RPGnet:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
RPGnet
Main Page
Major Projects
Categories
Recent changes
Random page
Help
Tools
What links here
Related changes
Special pages
Page information