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===Weapons=== Weapons are unchanged, generally only those up to TL2 are available, unless otherwise noted. Below is a translation guide for Exalted weapons where relevant: <pre> Exalted weapon Strands equivalent ------------------------------------------------------ Chopping sword Longsword Straight/slashing sword Rapier Poleaxe Halberd Sledge Maul Tetsubo Great club Spear Long spear Cestus, Fighting gauntlet Brass knuckles Chakram/Needle Shuriken Self bow Short bow </pre> The following are new types of weapons: <pre> Weapons WR Range TL Cost Notes and Aspects ----------------------------------------------------------------------- Fighting chain +2 0 2 2 Flexible Javelin +3 1TH 2 1 Thrown War Boomerang +3 1TH 2 2 Returning* Flame piece +4 0 3 3 Slow-Firing(P), Flaming**, Small Firewand +5 1 3 4 Huge(P), Slow-Firing(P), Flaming** </pre> <nowiki>*</nowiki>: Returning can be invoked for effect any time your attack misses to return the boomerang to your hand by the end of your turn. <nowiki>**</nowiki>: The Flaming Aspect comes from Firedust, the ammunition the weapon uses, and can be invoked for a bonus to attack due to the difficulty of avoiding a burst of flame. In addition, if your attack generates Spin you can invoke it for effect to place the temporary aspect On Fire! on the target. See page 274 of the SoF rulebook for more information. Firedust ammunition has a Cost of 2 in the South, and 3 in the rest of Creation. See pages 306-307 of the SoF rulebook for more information on Weapons.
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