Editing
The Gift:Characters
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
===The Golden Path=== Mages of the Golden Path study how to use magic to produce pleasure. Mages follow the path in many different ways. Some concern themselves primarily with their own pleasure, some concern themselves primarily with the pleasure of others, some merely use pleasure as a tool. Some pursue pleasures of the intellect, some of the body, some of art, some that are simply inexplicable. Golden Path mages are taught not to have any loyalty to the school per se, although it is unsurprising that they often enjoy each other’s company. Some Golden Path mages have grown to treat normal human beings as toys only, using them for fun and then discarding them with little thought for the consequences. Golden Path ritual and symbolism is highly personalized and each mage will have developed their own style. As hedonistic as many of its mages seem to be, there is nothing easy this approach to magic and only students who are both intelligent and hard-working will become mages. Apprentices must study various sciences that relate to pleasure of the body and mind, as well as being trained in how to manipulate human feeling. Spells focus on mind control. The final spell a student learns is Ecstasy, frequently leading the student to become an Ecstasy addict ever after. Cost: 23 points. Skills: Biology, Botany, Chemistry, Erotic Art, Fast-Talk, First-Aid, Herb Lore, Naturalist, Physiology, Psychology, Savoir-Faire, Streetwise, Symbol Drawing (Golden Path). Spells: Communication and Empathy: Sense Emotion, Sense Foes. Mind Control: Bravery, Charm, Ecstasy, Emotion Control, Fear, Foolishness, Loyalty, Lure. House Stances Magic: The ultimate drug. Themselves: We are what all the others are, only we have the guts to admit it. The Council: Power, power, power. But what is it all for? The Circle: I like them when they don’t take themselves too seriously. The Cooperative: They throw some very interesting parties, especially the Unchained.
Summary:
Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
RPGnet:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
RPGnet
Main Page
Major Projects
Categories
Recent changes
Random page
Help
Tools
What links here
Related changes
Special pages
Page information