Editing
Character:To Brave The Flames
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
=Charms= * All Relevant Excellencies and General Charms ==Dodge== * Shadow Over Water (Tied to Seven Shadow Evasion; pg.227, Core) * Seven Shadow Evasion (Conviction Flawed and tied to Shadow Over Water; pg.227, Core) * Reflex Sidestep Technique (pg.227, Core) * Leaping Dodge Method (pg.227, Core) * Flow Like Blood (pg.227, Core) * Refinement of Flowing Shadows (pg. XX, DotFA:LoC) ** This Charm enhances its prerequisite. The Lawgiver may opt to pay a +3m surcharge when activating Seven Shadow Evasion, extending its duration to one tick rather than separately activating the Charm against each individual attack. Solars with Essence 5+ may extend the duration of perfect dodging to one action by paying a +3m, 1wp surcharge. Only when the character’s DV refreshes does the maelstrom of flickering shadows resolve back into the familiar form of the Lawgiver. ==Integrity== * Temptation Resisting Stance (pg.200, Core) * Elusive Dream Defense (pg.200-201, Core) * Integriy Protecting Prana (pg.199, Core) * Righteous Lion Defense (pg.199, Core) * Phoenix Renewal Tactic (pg.200, Core)) * Shedding Infinite Radiance (pg. 37, Glorys Most High: Unconquered Sun) ** Further Upgrade Twilight Anima Banner - While Anima Banner is active Spells reduced by (Essence*2) or Half whichever is lower to a minimum of 1 mote. * Glory to the Most High (pg.24-25, GotMH:US) ==Lore== * Immanent Solar Glory x6 (pg. 218, Core) * Harmonious Academic Methodology (pg. 215) * Legendary Scholar Curriculum (pg. 215, Core) * Terrestrial Edification Program (pg. XX, Errata) ==Occult== * Divine Transcendants of Occult (pg.XX, DotFA:LoC) * Terrestrial Circle Sorcery (pg.220, Core) * Celestial Circle Sorcery (pg.220-221, Core) * Solar Circle Sorcery (pg.221, Core) * Spirit Detecting Glance (pg.221, Core) * Magic Shattering Strike (pg. XX, DotFA: LoC) * Spirit Shredding Attack (pg.221, Core) * Ghost Eating Technique (pg.221, Core) * All-Encompassing Sorcerer's Sight (pg.222, Core) * Eclipsing the Sun (pg.XX DotFA: LoC) ** It is the duty of the son to surpass his father. The Exalt may pay three motes and one point of Willpower whenever he activates a Charm with the Holy keyword. Doing so allows the Solar to treat the target of the Charm as if it were a creature of darkness. When using Eclipsing the Sun, the Lawgiver manipulates his instinctual understanding of Holy to supersede—if only for an instant—the will of Ignis Divine. Doing so against another Solar Exalted incurs the additional cost of one point of Limit, as the Exalt’s will strains against the authority of the * Devonian Absorption (pg.XX, BoS2:B&WT) ** Manse and artifact attunements are repeatable experiments. With (Intelligence + Lore) roll, difficulty ([Manse or Artifact rating] x 2), the sorcerer can attune to such a thing in 20 ticks, always succeed again. ** When a Devonian master analyzes a supernatural effect, her player’s (Intelligence + Occult) roll becomes extended. Each roll a week of research and experiment. Can probably puzzle out any supernatural effect. A single botched roll means failure and Excellencies do not apply. * Sorcerer's Gilded Invocation (pg.20, HFFoE) ** Even when taking advantage of Primordial Essence patterns, the actions of the Lawgivers are holy. This Charm permanently enhances the Exalt, allowing him to spend an additional mote when casting any sorcery spell to make the spell Holy. If the spell inflicts damage, that damage becomes aggravated against creatures of darkness; if it imposes influence on a creature of darkness, the target’s MDV is halved. This may have uses on spells other than for attack, such as shielding a spell against wicked magics that fail in the face of overwhelming holiness. * Emerald Essence Assimilation (pg.20-21, HFFoE) ** The Lawgiver must be free to carry out many duties simultaneously. This Charm permanently enhances the Exalt, reducing to 0 the DV penalties of any Shape Sorcery or Cast Sorcery actions she takes. The sorcerer-Exalt may also take voluntary reflexive actions while taking sorcery actions, such as moving; this does not allow the Solar to activate Charms or otherwise spend motes on other powers while casting sorcery, but previously established Charm effects that allow the Exalt to perform reflexive actions such as counterattacks are valid options. Purchase of this Charm again at Essence 8+ allows the Exalt to spend motes on Charms and similar powers during Cast or Shape Sorcery actions. Even when activating only one Charm this costs a point of Willpower, as if activating a Combo, and for these purposes Shape and Cast Sorcery actions are treated as Combo-Basic Simple Charms. * Sapphire Essence Understanding (pg.21, HFFoE) ** Building on her understanding of sorcery, this Charm permanently enhances the Chosen, reducing the Willpower cost of casting sorcery spells by one, to a minimum of one. ==Resistance== * Ox-Body x5 (all one -1 and two -2 option; pg.208, Core) * Whirlwind Armour-Donning Prana (pg.205, Core) * Hauberk-Lightening Gesture (pg.205, Core) * Unbreakable Warrior Mastery (pg.206, Core * Enduring Mountain Method (pg.XX, GttMH:UCS) * First To Stand (Custom Charm, see section) * The Last to Fall (Custom Charm, see Section) ==Socialise== * Mastery of Small Manners (pg.239-240, Core) * Golden Courtier Infalliability (pg.XX, HFFoE) ** Court is a dangerous place to display one’s passion without calculation. The Lawgiver’s Mastery of Small Manners adds (Socialize) to the difficulty of attempts to discern or read her intentions, Intimacies, Motivation, Virtues or other social qualities. See Exalted, p. 131 for more on reading a person. While active, it also becomes impossible to tell if the Solar is lying. If such perfect lies meet a perfect truth-discerning effect, the Solar’s player adds (Exalt’s Essence) to their contesting roll. ==Stealth== * Easily Overlooked Presence (pg.230, Core) * Invisible Statue Spirit (pg.230, Core)
Summary:
Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
RPGnet:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
RPGnet
Main Page
Major Projects
Categories
Recent changes
Random page
Help
Tools
What links here
Related changes
Special pages
Page information