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==Stuff not yet worked out == ===Progression=== Some slightly harder rules for gaining advantages will probably be necessary ===Fate=== Possibility of some kind of Fate points β redraw beads, etc ? ===Bad Luck=== I always liked the good and bad luck cards β not sure if they work here? ===Doom=== Each character has a doom ? Not sure what to do with this one. Tie in to disadvantage ? It would be nice to make all advantages double edged, but I donβt think this will work. Could work in the way that Hubris works in Seventh Sea β where the player picks it and the GM gets to activate it at times β things like Loyalty work β these should all be double edged swords, bringing both fame/Rewards and Danger. Have to think carefully about this area. Possibly the character can opt to have a Doom β this could be Grimmβs Gift β you choose it, then choose a sub-set, like Loyalty, Honour, Love, etc, all of which are core to your Tale and drive stories ??? e.g. if you are in Love, you will be driven to great feats in your Loveβs name, but will also be capable of greatness because of that love β yet will also get into trouble because of it. ===Characters=== ====Skills==== Need to review the Ads/Disads list to tidy them up for tabletop. [[Category:The Castle]]
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