Editing
Diners of Amber
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
====<big><big><span style=color:red>'''So hear me all yee searchers of woe.'''</big></big>==== <span style=color:darkgreen>The Jeweled Road is a massive construct stretching from Amber to Chaos. <span style=color:darkgreen>Through out shadow exist an innumerable variety of shadow trails created by equally innumerable methods. Most of my siblings in our youth spent some time traveling to create a network of trade routes in to and out of Amber. Some of these travel to and from Golden Circle worlds, some to places where we find items of worth in Amber. A similar situation exists in the Black Zone worlds. Also, enclaves of multidimensional connected worlds have webs of roads that can be traveled in a dizzying number of ways. <span style=color:red>Basically, there were a lot of roads. <span style=color:darkgreen>Next was a massive project begun at the behest of a young monarch of Amber, our Good King Random, to bring Amber the Nation out of the dark ages into at least the renaissance. This included a massive re-pavement program and an upgrading of services project featuring the creation of an extensive sewer system, running water plumbing and resurfacing of the streets and highways of amber with puzzled stone. All the streets of Amber were covered by puzzled stone well out into shadow and as far as Diaga. Houses were retrofitted with flush toilets and running hot and cold water. Sea routes were dredged. Streets were lighted by glow globes that required no maintenance. Cities created after Patternfall, the most notable being Garn, bear little resemblance to Amber save in kitschy architectural allusions, and street names. Garn looks more like a well conceived and planned Los Angeles than the magically created quaint fairytale city like Amber. Puzzled roads were part of their building as were magically produced electricity and advance plumbing. <span style=color:darkgreen>Toll stations were established, as were frequent tiny villages just to help the weary traveler. Inns, taverns, repair stations as well as vehicle depots to help travelers from one tech level move his cargo along into another. I have enjoyed seeing computer parts being shipped by oxen teams... <span style=color:red>So then comes Ygg, Adrian, and the Mark of Mandalay. <span style=color:darkgreen>All acts of grand creation change things in unexpected ways. The Jeweled Road was one of these. The Mark of Mandalay was made using a number of different colored stones crushed to powder and used as a material components. Amber had just been repaved in highly puzzled stones. The powers of creation dragged these two things together and pulled on the road systems throughout shadow and created one long highway with Mandalay in the middle, and massive Vales on either side of it. <span style=color:darkgreen>So now many of the shadow trails have tendrils to the Jeweled Road and hence to Mandalay, Amber and Chaos. Sorcerers and drovers, merchants and corporations that had limited access to a few neighbor worlds now can trade their wares in the big cities. <span style=color:darkgreen>The road itself is 100' wide in most places, though not all, with crossroads and connecting lines ranging from 30' to 70' wide. There are some precarious and unsettling 10' wide walking trails that cross dynamic landscapes and precipices. These jeweled stone ways are impervious to most damage. It can't be pried up, blown up, or bitten off. The time ratio is fast too. The little villages and way stations are at the same time ratio. Its as if the travelers can take a leisurely trip and lose nearly no time getting to whatever off ramp they are trying to get to. <span style=color:darkgreen>I commented on how willing the card is, drawing the viewer e there they can get to places of healing and commerce fast or slow, at their choice. They can also use whatever travel method they like till they exit the road onto local traffic. So if you pick up a load of teak planking and transport it on a diesel 18 wheeler you can drive it from Jakarta all the way to Zilla or Amber before having to transfer the load to local conveyance. Neat Trick.. <span style=color:darkgreen>The road can be walked from Amber to Mandalay in 10 days. From Mandalay to Chaos in 5 days. It takes 2 days to clear Mandalay. Call it 17 days from Amber to Chaos on foot if you avoid being distracted. 10 days by Horse. A good Hellride can make it in 5 days but the rider will be a wet mess by the time the ride is finished. A casual trip might take a month. Now everyone can make the trip. Lucky us. ((GM-Note:The comment that the trump was "FAST" is the pertinent piece of information. Unlike other cards that take concentration and focus, and might be easy to disrupt, this trump practically drags one through it. Once called on the person can almost pass-out and still arrive on the Jeweled Road. There is a Military Post here as well to step in with troops if needed. I had Bleys suggest PCs put this card on the top of their deck rather the the Amber courtyard or Vulsar Base. Both have great medical centers but as for emergency uses this is better.
Summary:
Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
RPGnet:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
RPGnet
Main Page
Major Projects
Categories
Recent changes
Random page
Help
Tools
What links here
Related changes
Special pages
Page information