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Isaac Emberblood
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==Apprentice== Name: Haplo Small Outsider: Mephit (Air, Extraplanar) Hit Dice: 3 Mephit + 15 Wizard Alignment: Neutral Initiative: +7 Speed: 30 ft. (6 squares), fly 60 ft. (perfect) Armor Class: 32 (+1 size, +3 Dex, +11 natural, +3 armor, +4 ring), touch 14, flat-footed 24 Base Attack/Grapple: +7/+3 Attack: Claw +7 melee (1d3) Full Attack: 2 claws +7 melee (1d3) Space/Reach: 5 ft./5 ft. Special Attacks: Breath weapon, spell-like abilities, summon mephit Special Qualities: Damage reduction 5/magic, darkvision 60 ft., fast healing 2 Saves: Fort +4, Ref +7, Will +11 Abilities: Str 10, Dex 17, Con 10, Int 13, Wis 11, Cha 15 Skills: Craft: Visual Art +21, Concentration +20, Decipher Script +10, Diplomacy +9, Knowledge: Arcana +21, Knowledge: Architecture & Engineering +13, Knowledge: Dungeoneering +13, Knowledge: Geography +10, Knowledge: Nobility & Royalty +6, Knowledge: the Planes +19, Spellcraft +21, Bluff +8, Escape Artist +9, Hide +13, Disguise +2 (+4 acting), Intimidate +4, Listen +6, Move Silently +9, Spot +6, Use Rope +3 (+5 with bindings) Feats: Dodge, Improved Initiative Haplo is about 4 feet tall and weighs about 1 pound. Haplo speaks all the same languages as Isaac. Combat Breath Weapon (Su): 15-foot cone of dust and grit, damage 1d8, Reflex DC 12 half. The save DC is Constitution-based and includes a +1 racial bonus. Spell-Like Abilities: Once per hour Haplo can surround itself with vapor, duplicating the effect of a blur spell (caster level 3rd). Once per day it can use gust of wind (DC 14, caster level 6th) . The save DC is Charisma-based. Fast Healing (Ex): An air mephit heals only if exposed to moving air, be it a breeze, a draft, a spell effect, or even the mephit fanning itself. Special Grants Alertness to Isaac Share spells Empathic Link Deliver touch spells Spell Resistance 20 Isaac may scry on Haplo 1/day
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