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Open4E:Skills
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===Craft=== Craft is used to construct or appraise items, weapons, armor, and architecture. Your Craft skill check is based on your Intelligence modifier. =====Appraise===== * (At-will free action * trained skill knowledge) * Check: Craft vs. the obscurity of the information. * Success: You notice some particularly useful bit of crafting detail that is applicable to the situation at hand. =====Craft Item===== * (Extended action (8 hours) * trained skill utility) * Check: Craft vs. the design’s crafting difficulty * Success: You may craft a mundane item, weapon or armor from raw materials. The check result is the percentage of the item’s base market cost that is saved by making it yourself. * Failure: The results are flawed and the materials used are wasted. =====Repair Item===== * (Extended action (5 minutes) * trained skill utility) * Target: One damaged mundane item, weapon or armor. * Check: Craft vs. the difficulty of the repair * Success: The item is repaired. * Failure: The item is still damaged. On a critical failure, the item is ruined beyond repair. =====Rig Contraption===== * (At-will standard or extended action * trained skill stunt) * Effect: Describe the device you attempt to improvise, then make a Craft check. On a success, the contraption performs as expected. On a failure, it doesn’t work. On a critical failure, some kind of mishap occurs.
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