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Stars Without Number: The High and the Mighty
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= Enemy Log = == Basic Chittik Enemy Types == '''Single Drone''' *AC 7 *HD 1 *Save 15+ *MR 5 *Morale 7 *Ranged Attack: Ion Blaster +2, 1d8, 50/100. *Melee Attack: Claws +2x2, 1d4. *Special: Cheap. '''Drone Mob''' *AC 7 *HD 8 *Save 15+ *MR 5 *Morale 7 *Ranged Attack: Ion Blaster +2, 1d8, 50/100. *Melee Attack: Claws +3x2, 1d4+2. *Special: Cheap. '''Single Citizen''' *AC 7 (unarmored) or 5 (Reinforced Chitin) *HD 2 *Save 14+ *MR 5 *Morale 8 *Ranged Attack: Ion Blaster +3, 1d8+1, 50/100. *Melee Attack: Claws +3x2, 1d4+1 or 1d6+1 (reinforced serration.) *Special: +1 Morale to Drones within LOS. Typically has one or more skills at 1, or sometimes 2. '''Citizen Mob''' *AC 7 or 5. *HD 12 *Save 14+ *MR 5 *Morale 8 *Ranged Attack: Ion Blaster +4, 1d8+1 50/100. *Melee Attack: Claws +4x2, 1d4+3 or 1d6+3 *Special: +1 Morale to Drones within LOS. Typically has one or more skills at 1, or sometimes 2. '''Chittik Soldier''' *AC 5 *HD 2 *Save 14+ *MR 7 *Morale 9 *Ranged Attack: Ion Carbine +4, 2d6, 75/150 *Melee Attack: Claws +4x2, 1d8+1. *Special: Once per combat, force enemy to reroll an attack roll. '''Chittik Soldier Mob''' *AC 5 *HD 14 *Save 14+ *MR 7 *Morale 9 Ranged Attack: Ion Carbine +4, 2d6, 75+/150 *Melee Attack: Claws +4x2, 1d8+3. *Special: Warning Shriek. As an action, once per combat, force morale check on one enemy unit within 20 meters. Enemy units cannot be targeted by this ability more than once per combat. Only works in atmosphere. PC units attacked by this instead must save v. mental or receive -2 to-hit for 1d4 rounds. *Special: Heavy Weapon. Squad will be equipped with either an Ion Cannon (+4, 3d6+1, 300/600. May suppress.) or a Plasma Lance (+4, 3d8, 400/800. AP 8.) May use this on alternating rounds if the unit does not move that round.
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