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LeviathanTempest:ChapterFive
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===Ahabs=== [Picture: A window looking out onto a suburban street lit by streetlamps. A webbed hand rests on the window and a young girl around 15 is visible as a reflection, her face shows deep anxiety. Visible outside the window is a man in dirty clothes with long unkempt hair and beard. He also wears a sandwich boards that reads Isaiah 27:1 He stairs up at the girl.] A Leviathan cannot help but affect people; smaller minds are caught in their wake. Sometimes this isn’t all that noticeable, the Leviathan’s actions simply have more impact then they should. Other times people are caught fast, trapped in the wake, their lives bound to the leviathan. These are the Beloved. And sometimes the wake ensnares with Hate. The Tribe has chosen a fitting name for these men: Ahab. Exactly what makes an Ahab is unique for every individual. Sometimes a Beloved snaps; maybe they were ignored or treated cruelly. Perhaps their Leviathan asked for them to sacrifice the one thing they never would. Sometimes it’s not a Beloved at all, a son or daughter joins a cult and their mother gives chase. A Leviathan walking through the wrong end of town is ambushed. His attacker, bleeding in the dust, simply cannot let it go. Sometimes they’ve never met the Leviathan at all; a life is lived in the ripples caused by a Leviathan. He can feel it something dwells in his town but he can’t tell what, feelings grow into paranoia until one day he sees bulging eyes or a webbed hand and it all makes horrific sense. There are no mechanical rules to say when exactly someone becomes an Ahab, but there are some requirements: Firstly not everyone can potentially become an Ahab, the people who can are the same group as those who may become Beloved. An Ahab’s hatred is the other side of a Beloved’s devotion. Secondly no-one with a Supernatural Advantage can become an Ahab, Hunters and Hybrids can become Ahabs and at the Storyteller’s discretion it might be possible for people with other Minor Templates. Finally during that fatal moment when a person becomes an Ahab they must be either inside the wake or some telepathic communication with the Leviathan such as the Channels: Piercing the Veil of Slumber or Besieging the Tower of Will. When all the other factors are in place it can take just an instant with a Leviathan to turn someone Ahab. =====Powers and Advantages ===== An Ahab's madness gives them strength and abilities beyond the average man. Ahabs get the following advantages: *When becoming an Ahab either Strength or Resolve increases to five dots, if you are creating an Ahab at character creation this may be done before spending any attribute dots. *An Ahab can always feel the presence of the Leviathan that created them; they can reliably tell direction and have a vague sense of distance. Once the Ahab gets close, typically the same community as the Leviathan and within its Ripples their sense starts to say “right here”. The final leg of the journey requires old fashioned sleuthing. *At short range an Ahab can sense a Leviathan’s presence; again this typically requires an Ahab to be within the Leviathan’s Ripples. Ahab’s can tell the number of leviathans present and recognise different Leviathans by their feel. *An Ahab gets extra health boxes equal to his Resolve, these are to the right of regular health boxes. When one of these boxes is marked with damage the Ahab may add his Resolve to his next attack. *When an Ahab’s last health box is marked with lethal or aggravated and if they were conscious before that box was marked they may make one final, reflexive attack benefiting from 8-again. All-out attack and Willpower may be used. “From hell’s heart I stab at thee”. *An Ahab is entirely immune to all psychic abilities possessed by Leviathans. If you own a copy of Hunter: the Vigil than you can add the Hunter Template, but this is not required. =====Going mad and getting better again===== An Ahab’s madness gives them strength but it is also a terrible curse. An Ahab suffers from the following compulsions and drawbacks. *An Ahab’s madness is frequently visible in their face, body language and often in their words. When talking to other humans Ahab’s suffer a -3 penalty to social rolls, this does not apply to other Ahabs and at the storytellers discretion Allies or other long term close friendships may be exempt. This penalty dose not apply to Intimidation. *Every scene when the Ahab is not working towards the destruction of a Leviathan they must roll Resolve + Composure - 2. On a failure they are overcome by their madness and will obsessively peruse their hunt. This rises to - 4 if they are chasing the Leviathan who made them an Ahab. *When it comes to selecting a target an Ahab always goes for the Leviathan that created it, they will chase it across oceans if they must. Should their creator be dead then an Ahab may choose their target freely and may change targets at any time. If an Ahab's creator is dead and it gets into a fight with a Leviathan where neither die, once the fight is over roll the number of lethal/aggravated wounds taken. On a success treat that Leviathan as the Ahab's creator. *An Ahab cannot simply keep planning forever, after a while they simply must attack; with allies or alone, with a plan or with a weapon and a prayer. An Ahab can spend up to Resolve days planning and preparing. After that upon waking up each day roll Resolve with a calculative -1 penalty per day. If they fail, ready or not today they'll make their move. *After an Ahab successfully kills a Leviathan and if they cannot sense any Leviathans in the area an Ahab's madness may go into temporary remission: Roll the Ahab’s Resolve + Composure.<br> **Failure or Dramatic Failure: The Ahab immediately returns to the hunt, they may scour the internet for information or just start walking until they sense something.<br> **Success: for one week per dot of Resolve the Ahab’s madness goes into remission: The compulsion to hunt fades but the social penalty remains, this is usually enough to prevent an Ahab from creating any stability but for a brief while they can rest, earn some money and build themselves up for the next hunt. This rest period ends immediately if the Ahab senses a Leviathan.<br> **Exceptional Success: The rest period lasts indefinitely unless the Ahab’s Leviathan sense is triggered or they make a conscious decision to return to the hunt.<br> ====== Sidebar: This seems Familiar ====== Serial murderers given supernatural powers by their obsession with killing, are Ahab's Slashers? By a purist's definition of Slashers they are not. A Slasher might start with a dedicated goal such as protecting mankind from the depredations of the Tribe but it's in their nature that their targets gradually expand until they kill for it's own sake as much as for any higher purpose. Ahabs retain their focus on hunting the Tribe. A more pragmatic view is to say it doesn't really matter. Whether or not they are Slashers has no effect on the story. But then there's the cosmological view, how do Ahabs fit into the World of Darkness? Well their power comes from madness and an obsessive need to kill so to start with we can say they're a form of Slasher. Next we have to ask what keeps them focused on the Tribe rather than murder for its own sake, looking at the origins presented for Ahabs above it's clear they're trapped by the Wake like a Beloved. So Ahabs are a combination of Slasher and Beloved. This raises some obvious questions: Could some of the other Undertakings become ensnared by the Wake and focus their perversions entirely on the tribe? Could the Ahab Undertaking appear independently of the Tribe to create unshakable trackers that follow human targets around the globe? We leave this question to you. Finally if you really see a need to make Ahabs fit the Slasher template note for note here are some guidelines: Rippers get the extra benefits from Resolve, including the final strike, and the compulsion to hunt. Scourges get the ability to sense Leviathans and the social penalty, in addition to the Ripper benefits. Immunity to the Wake and other Psychic abilities come from the Beloved side of the equation. Ahab Undertaking Skills (if you don't have Slasher: You choose two undertaking skills, they must have two dots and at least one speciality. There are no other effects.) are: Investigation, Occult, Drive (Drive is included on this list for sailors.), Firearms, Stealth, Survival, Weaponry, Streetwise. Scourges may also choose Animal Ken or Crafts. ===== Chief Takutea ===== '''Attributes:''' Intelligence 2, Wits 3, Resolve 5, Strength 5, Dexterity, 3 Stamina 4, Presence 3, Manipulation 2, Composure 3<br> '''Skills:''' Crafts 2, Investigation 2, Medicine 1, Occult 3 (Leviathans), Politics 3, Athletics 4, Brawl 2, Stealth 2, Survival 4 (Ocean), Weaponry 4 (Spear), Animal Ken 3, Empathy 1, Expression 2, Intimidation 2, Persuasion 2.<br> '''Virtue:''' Fortitude<br> '''Vice:''' Envy<br> '''Defence:''' 4<br> '''Morality:''' 4<br> '''Health:''' 15<br> '''Size:''' 6<br> '''Speed:''' 13<br> '''Initiative:''' 8<br> '''Other Merits:''' Danger Sense 2, Direction Sense 1, Fast Reflexes 2, Giant 4, Iron Stamina 3, Quick Healer 4, Strong Lungs 3, Allies 4 (Neighbouring tribes), Contacts 1 (Traders), Fame 1, Status 5 (Chief). If you have Armoury Reloaded add the Spears Fighting style (Sojutsu/Jukendo). '''Weapons:''' Spear: 3(L), roll 13 dice. +1 Defence. '''Background:''' Chief Takutea's tribe spent many generations worshipping a Leviathan. If they provided for it's often deplorable needs they were rewarded with fair weather, rain for the crops and prophecy. Should they displease their deity they suffered terrible storms and every family was required to personally feed their first born to their god, just to make sure everyone knew their place. The very worst thing, by the time Takutea was born this was considered normal, even moral: Stockholm Syndrome on a communal level. Why Takutea felt differently isn't something he can explain. Perhaps the Leviathan was a little too smug about things, maybe he recognised the Wake as feelings not of his own heart. All he can say is that a terrible righteous fury came upon him, he rose up and slew a god. If this was a story that would be the end. It wasn't the end, it was the start of creating a new way of life after everything they believed was destroyed. '''Appearance:''' Chief Takutea is a huge man, over seven foot of muscle. Anyone who heard the story would not be disappointed to see it's protagonist, Takutea looks like a man who could defeat a god personal in combat. It's clear that chief Takutea is not quite right in the head, the Ahab condition is incurable, but unless until he sees another Leviathan it's in permanent remission. Those who know him accept this, who said a man who killed a god is normal? '''Storytelling Hints:''' Takutea is the chief of an undefined remote tribe (for the curious he's named after an uninhabited Pacific island), the cohort might find him deep in a jungle or on some remote island. Wherever he turns up it's pretty much the same tribe: Their customs are based on generations of slavery to a Leviathan and rejection of a false god after it was killed, not any real life cultural practices. In a story Takutea could simply be an opponent, for a weaker or non-combat focused Leviathan he's a formidable opponent and can call upon both his own warriors and allies from neighbouring tribes. Against an Ahab it's literally impossible for a Leviathan to hide their nature and as a chieftain he's socially and strategically capable. Just as easily Takutea could be a commentary of the Tribe. After travelling to a remote part of the globe the Cohort finds evidence of the Tribe's touch. Even here it is as anywhere else: Monstrous, pointless depravity. For a Cohort seeking to escape the feuds and warring Cults of their cousins it can be quite horrific to realise they're not escaping evil. They're bringing it with them and even in the most remote parts of the world mankind knows and casts down Earth's most Wicked.
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