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LeviathanTempest:ChapterFour
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==== Womb of Terrors (Descendant Channel) ==== ''The divine Ichor flowing through the Leviathan's blood gives birth to new and horrible life, clawing its way out of gore and shaped and directed by the will of the Leviathan who gave it life.'' ** Dice Pool: Stamina + Medicine + Sheol ** Action Type: Instant When the Leviathan has an open wound (is suffering at least a single level of lethal damage), it may shape creatures from its blood. Upon taking this Channel, the Leviathan designs three creatures which are born of its blood (see sidebar). It may call forth these creatures with a successful roll. The creatures instinctively take actions desired by the Leviathan without verbal instruction. If the Leviathan is not bleeding and wishes to activate this power, he may reflexively open the wound necessary if he has adequate tools at hand (or has hands that serve as adequate tools.) A Leviathan may only have a number of offshoots equal to its Sheol exist at any one time, buy may only have a single third-degree offshoot at a time. * “Depth 0”: Birthright of Fecundity * “Depth 1”: The Leviathan may summon its first-stage offshoot. It is present for one turn per success on the summoning roll. * “Depth 2”: As above, but it is present for three turns per success. * “Depth 3”: As above, but it is present for a minute per success. The Leviathan may expend 1 additional Ichor to instead call its second-stage offshoot, which is present for one turn per success. * “Depth 4”: As above, but first-degree offshoots are present for five minutes per success and second-degree offshoots for three turns per success. * “Depth 5”: As above, but first-degree offshoots are present for a half-hour per success and second-degree offshoots for one minute per success. * “Depth 6”: As above, but first-degree offshoots are present for an hour per success and second-degree offshoots for five minutes per success. The Leviathan may expend 3 additional Ichor to instead call its third-stage offshoot, which is present for one turn per success. ===== Sidebar: Horrors made Flesh ===== Upon purchasing the Channel Womb of Terrors, the Leviathan's player may design three Offshoots. As the Leviathan's Sheol increases, these Offshoots become more powerful, but their general form remains the same. The Offshoots need not be graduated versions of the same beast, and it's acceptable - in fact, highly appropriate - that their outward forms are alien, amalgamations of various beasts with fearsome appearances. An Offshoot can usually not be mistaken for any natural animal. Each Offshoot has "base" Traits and a pool of points which the Leviathan's player uses to customize the beast. Once determined, an ability is set and the assigned points cannot be re-assigned. Leviathans who possess an Evolution can often share it's benefits with any Horrors they create. While every Evolution is different and the Storyteller must use her judgement a good rule is that if an Evolution must never make Womb of Terrors impractical to use. A Leviathan who can survive in outer space will be able to create Horrors that can survive in outer space. The Storyteller may choose to put a point cost on abilities unlocked by evolutions. Horrors are treated like animals, using the higher of their Dexterity or Wits to determine Defense. They lack fine manipulation and cannot hold or use most tools unless a trait is purchased to permit this - and even in this case their intellect is too limited to apply most tools effectively. They are entirely amphibious and may breathe water and swim at full Speed. They execute commands to the best of their intelligence. Note that it may be difficult to craft the core book's example animals as Offshoots - they cannot generalize (and that guard dog has phenomenal stats!) * First-Stage Offshoot: All attributes begin at one, Size 2, Speed species factor 5, no skills. Attributes and Skills cannot exceed 3. ** A first-stage Offshoot is built with a pool of points equal to the Leviathan's Stamina + Sheol. (Use the Leviathan's base Stamina, before any bonuses from Vestiges) * Second-Stage Offshoot: Physical attributes begin at two, all others at one, Size 3, Speed species factor 5, no skills. Attributes and Skills cannot exceed 4. ** A second-stage Offshoot is built with a pool of points equal to 3 + Leviathan's Stamina + Sheol. * Third-Stage Offshoot: Physical attributes begin at three, all others at one, Size 5, Speed species factor 5, no skills. Attributes and Skills cannot exceed 5. ** A third-stage Offshoot is built with a pool of points equal to 6 + Leviathan's Stamina + Sheol. * Basic Point Costs (Attributes in parenthesis refer to the Leviathan's stats, not those of the offspring) ** Physical Attributes: 1 dot per point ** Other Attributes: 1 dot per 2 points ** Physical Skills: 2 dots per point ** Other Skills: 1 dot per point ** Specialties: 1 per point ** Armor: 1 per point, max of (Stamina), bulletproof for +1 points. ** Natural Weapons: +1L per point, max of (Strength)L ** Speed bonus: +2 per point, max of (Dexterity) points * Other Tricks (Other traits are possible, with their price mandated by the Storyteller.) ** Flight: 1 point (at Speed) ** Venomous bite: Toxicity 3, immediate onset: 1 point (+1 Toxicity for +1 point, limit of +(Stamina) Toxicity) ** Rare sense (Echolocation, heat-based vision, etc.): 1 point each ** "Finer" manipulation: 2/3 points (may use simple tools and open doors, but -2 to all relevant rolls, -0 at 3 points) ** Regeneration: 2 (1 bashing per turn, 1 lethal per 15 minutes; third-stage Offshoots may regenerate 1 lethal per round instead) '''Adaptations''' * Open Hide (O): The Leviathan may reflexively open a wound without any tools to do so. This still inflicts a point of Lethal Damage. * Dread Champion (O): The Leviathan may opt to possess his third-stage Offshoot upon creating it. If he does so, he is considered insensate and unconscious, and the third-degree Offshoot becomes of Indefinite duration and uses the Leviathan's Mental and Social attributes, skills, and merits. The Leviathan may cancel this effect at any time, destroying the Offshoot and returning to consciousness. * Hone Champion (OOO, Requires Dread Champion and Sheol 4): When activating the Dread Champion power, the Leviathan may spend excess successes on the activation roll to increase the point-pool available to the Offshoot. Each success yields one additional point, which may be spent freely. Raising the Mental and Social traits of a third-stage Offshoot will not prevent its Mental and Social traits from being replaced by those of its creator when the Dread Champion power is activated. * Creator of Life (OO, Requires Sheol 2): The Leviathan may devise a new first-degree Offshoot and may now summon either of its options. This Merit may be purchased multiple times - up to the Leviathan's (Sheol -1). * Craftsman of Life (OOO, Requires Sheol 3): The Leviathan may devise a new second-degree Offshoot and may now summon either of its options. This Merit may be purchased multiple times - up to the Leviathan's (Sheol -2). * Sculptor of Life (OOOO, Requires Sheol 4): The Leviathan may devise a new third-degree Offshoot and may now summon either of its options. This Merit may be purchased multiple times - up to the Leviathan's (Sheol -3). * Reflexive Genesis (OOO): In Depth 3 and below, upon suffering lethal damage, the Leviathan may reflexively summon an Offshoot that it has access to in its current Depth. It must suffer levels of damage equal to the Size of the Offshoot to be summoned. * Verdant Talons (OOO, Requires Mortal-Devouring Armoury). In depth 3 and below, upon dealing lethal damage with the weapons provided by Mortal-Devouring Armory, the Leviathan may reflexively summon an Offshoot that it has access to in its current Depth - creating a horror from it's own Ichor and it's victims blood. It must inflict levels of damage equal to the Size of the Offshoot to be summoned, the Offshoot's birth also causes an additional point of Aggravated damage.
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