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== Notes for others running a Minecraft tabletop == * Pick a scale to begin with ** 2 Minecraft blocks per 5 foot square gives a pretty accurate human scale compared to the first person view in Minecraft. It does leave things fairly blocky, but it's also faster to build. The thickness of walls is probably the biggest issue. ** 3 Minecraft blocks per 5 foot square gives thinner walls and more room for detail and height variations, but the Minecraft view will make it look like the players are only about 3 feet tall. It'll also take longer to build. * Turn off generate features * Use a multi-world plugin ** There's no way to represent distances realistically on a single world. One day's travel by horse covers something like 80,000 Minecraft blocks. One way around this is to have different scales on different worlds, then the main world can be for overland travel. ** Alternately, use teleporters to simulate long distance travel. If the players never walk between locations, they won't know how close they really are. *** A multi-world plugin is still good to get around the height limits though. * Keep in mind that it's pointless to detail things the players have no interest in. (I waste way too much time putting in details in places the players will never visit, such as inside random houses.)
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