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D6 Simple Rules Overview for Empire Ascendant
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===Damage=== When you are hit, simply subtract the Soak roll (Strength + Armor) from the Damage roll. '''Damage Roll > Soak Roll by // Effect''' *0-3 . . . Stunned *4-8 . . . Wounded *9-12 . . . Incapacitated *13+ . . . Mortally Wounded The effects of each level of damage are: *''Stunned:'' You suffer -1D to all rolls (except Damage and Soak) for the rest of the round and for the next round. *''Wounded:'' You fall prone and cannot act for the rest of the round. You suffer -1D to all rolls (except Damage and Soak) until healed. If you are wounded twice, you become Severely Wounded. *''Severely Wounded:'' Same as Wounded, but you suffer a -2D penalty instead of -1D. If you are wounded again, you become Incapacitated. *''Incapacitated:'' You fall prone and are knocked unconscious. *''Mortally Wounded:'' You fall prone and are knocked unconscious. Roll 2D every round; if you roll a number less than the number of rounds you've been mortally wounded, you die. A First Aid roll of Moderate difficulty with a Medpac can stabilize a Mortally Wounded character, negating the need to roll 2D every round. ====No Death?==== Although damage works slightly differently in later editions, one of the things about 1st Edition Star Wars D6 is that there was no result on damage rolls that automatically killed a character (Player or Non-Player). This is on purpose: death happens either (a) being Mortally Wounded for some time without medical aid, or (b) when dramatically appropriate. That said, an unconscious character is at the mercy of the victor, and this could mean that NPCs are effectively "defeated" whether or not they are dead, and that Player Characters could be killed be especially vile enemies, but usually will find themselves captured, left for dead, or otherwise out of action until healed. ====Mooks==== Certain enemies may be classed as ''Minions'' or ''Henchmen'': *'''Minions''' are defeated on any successful hit. *'''Henchmen''' are defeated whenever they would normally be Wounded. ====Blasters Set to Stun==== Setting a blaster to stun is a ''Fact'', incurring a -1D penalty on any subsequent actions in the same round. When determining the effects of damage from a blaster set on stun, any result of ''Wounded'' or greater simply means the target is knocked unconscious for 2D minutes. A ''Stunned'' result (ironically) means the target is unharmed.
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