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LeviathanTempest:ChapterFive
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=====Powers and Advantages ===== An Ahab's madness gives them strength and abilities beyond the average man. Ahabs get the following advantages: *When becoming an Ahab either Strength or Resolve increases to five dots, if you are creating an Ahab at character creation this may be done before spending any attribute dots. *An Ahab can always feel the presence of the Leviathan that created them; they can reliably tell direction and have a vague sense of distance. Once the Ahab gets close, typically the same community as the Leviathan and within its Ripples their sense starts to say “right here”. The final leg of the journey requires old fashioned sleuthing. *At short range an Ahab can sense a Leviathan’s presence; again this typically requires an Ahab to be within the Leviathan’s Ripples. Ahab’s can tell the number of leviathans present and recognise different Leviathans by their feel. *An Ahab gets extra health boxes equal to his Resolve, these are to the right of regular health boxes. When one of these boxes is marked with damage the Ahab may add his Resolve to his next attack. *When an Ahab’s last health box is marked with lethal or aggravated and if they were conscious before that box was marked they may make one final, reflexive attack benefiting from 8-again. All-out attack and Willpower may be used. “From hell’s heart I stab at thee”. *An Ahab is entirely immune to all psychic abilities possessed by Leviathans. If you own a copy of Hunter: the Vigil than you can add the Hunter Template, but this is not required.
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