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== VEHICLE EXAMPLES == === Ground Vehicles === '''Fast Landspeeder''': Small, fast and popular repulsorlift vehicles, the fast speeders are limited to rising no more than a 10 feet above any surface. Able to comfortably seats two, or uncomfortably seat four, these vehicles are also popular with many security forces for rapid transportation for agents. One of the most popular is the SuroSuub X-34. :'''Large Ground Vehicle (Speeder)''' :'''Man/Atk mod''' +3/+1; '''Senses''' occupants; '''AC''' 14 (armor +5) + pilot’s Dex or Int modifier (max +2); '''HD''' 3, '''HP''' 60; '''Hardness''' 5; '''Threshold''' 24; '''Speed''' 120 feet (max. velocity 330 mph); '''Cover''' ¾; '''Strength bonus''' +5; '''Abilities''' Str 18, Dex 18, Int 12; '''Crew''' 1, '''Passengers''' 3, '''Cargo''' 200lbs, '''Consumables''' 1 day; '''Availability''' Licensed, '''Cost''' 10,000 (2,500 used). '''Heavy Landspeeder''': Larger and slower than most other vehicles they are just as popular as their faster cousins for carrying small groups of passengers or moderate cargo loads (up to ten ton). Some security forces models have been modified with heavy weapons to create a light combat car. :'''Huge Ground Vehicle (Speeder)''' :'''Man/Atk mod''' -1/+1; '''Senses''' occupants; '''AC''' 14 (armor +6); '''HD''' 5, '''HP''' 100; '''Hardness''' 10; '''Threshold''' 34; '''Speed''' 60 feet (max. velocity 240 mph); '''Cover''' ¾ or full; '''Strength bonus''' +13; '''Abilities''' Str 28, Dex 12, Int 12; '''Crew''' 1, '''Passengers''' 8, '''Cargo''' 10 tons, '''Consumables''' 5 days; '''Availability''' Licensed, '''Cost''' 15,000 (7,500 used). '''Individual Landspeeder''': These tiny repulsorlift craft are designed to transport one person at high speeds. Rarely used by any security force, these craft are unsuited for combat. :'''Medium Ground Vehicle (Speeder)''' :'''Man/Atk mod''' +4/+1; '''Senses''' occupants; '''AC''' 12 (armor +2) + pilot’s Dex or Int modifier; '''HD''' 1, '''HP''' 20; '''Hardness''' 5; '''Threshold''' 19; '''Speed''' 120 feet (max. velocity 400 mph); '''Cover''' ½; '''Strength bonus''' +4; '''Abilities''' Str 18, Dex 18, Int 12; '''Crew''' 1, '''Passengers''' 0, '''Cargo''' 20lbs, '''Consumables''' 1 day; '''Availability''' Licensed, '''Cost''' 5,000 (2,000 used). '''Speeder bikes''': Also known as hover bikes, speeder bikes are open-air repulsorlift vehicles, usually can carrying one passenger. Speeder bikes are popular with thrill-seeking teenagers and military scouts. A typical speeder bike have a maximum altitude of 30 feet and can thus maneuver deftly over very rough terrain. Some companies manufactured sidecars (+800cr for +2 passengers). :'''Medium Ground Vehicle (Speeder)''' :'''Man/Atk mod''' +7/+1; '''Senses''' occupants; '''AC''' 13 (armor +3) + pilot’s Dex or Int modifier; '''HD''' 2, '''HP''' 40; '''Hardness''' 5; '''Threshold''' 20; '''Speed''' 150 feet (max. velocity 450 mph); '''Cover''' ½; '''Strength bonus''' +5; '''Abilities''' Str 20, Dex 24, Int 12; '''Crew''' 1, '''Passengers''' 1, '''Cargo''' 20lbs, '''Consumables''' 1 day; '''Availability''' Licensed, '''Cost''' 6,750 (2,550 used). '''Submersible''': These small, commercial submersibles are common on every planet with large bodies of water. Used for everything from commuting to police patrol, they fill the same role as air and land speeders do, but underwater. Various manufacturers make dozens of different designs. :'''Large Water Vehicle (Submersible)''' :'''Man/Atk mod''' +0/+1; '''Senses''' occupants; '''AC''' 14 (armor +5) plus pilot’s Dex or Int modifier (max +2); '''HD''' 3, '''HP''' 60; '''Hardness''' 5; '''Threshold''' 25; '''Speed''' 30 feet (max. velocity 80 mph); '''Cover''' full; '''Strength bonus''' +7; '''Abilities''' Str 20, Dex 12, Int 12; '''Crew''' 1, '''Passengers''' 3, '''Cargo''' 80lbs, '''Consumables''' 2 days; '''Availability''' Licensed, '''Cost''' 15,000. '''Swoops''': Essentially a stripped down landspeeders with heavy super-charged engines, swoop are used for competitive racing. Lacking most of the controls, brake systems and other 'useless mass' of normal speeders, swoop can reach truly amazing speeds at the price of very unpredictable controls. :'''Large Ground Vehicle (Swoop)''' :'''Mod/Atk mod''' +6/+1; '''Senses''' occupants; '''AC''' 13 (armor +4) + pilot’s Dex or Int modifier; '''HD''' 2, '''HP''' 40; '''Hardness''' 5; '''Threshold''' 24; '''Speed''' 240 (max. velocity 900 mph*); '''Cover''' ¾; '''Strength bonus''' +5; '''Abilities''' Str 18, Dex 24, Int 12; '''Crew''' 1, '''Passengers''' 0, '''Cargo''' 20lbs, '''Consumables''' 1 day; '''Availability''' Licensed, '''Cost''' 18,000 (8,000 used). : ''* The operator is at disadvantage with any operation skill checks at speeds over 500 mph.'' '''Tracked Transport''': These huge, heavily armored transports are ideal for frontier planets to be used as cargo transports and/or living quarters for the crew. :'''Colossal Ground Vehicle (Tracked)''' :'''Man/Atk mod''' -2/+1; '''Senses''' occupants or sensors +1; '''AC''' 14 (armor +10); '''HD''' 10, '''HP''' 200; '''Hardness''' 15; '''Threshold''' 89; '''Speed''' 30 feet (max. velocity 45 mph); '''Cover''' full; '''Strength bonus''' +25; '''Abilities''' Str 48, Dex 10, Int 12; '''Crew''' 5, '''Passengers''' 200, '''Cargo''' 80 tons, '''Consumables''' 10 days; '''Availability''' Licensed, '''Cost''' 26,000 (18,000 used). === Airspeeders === Airspeeders can reach orbit but generally safety features built into the systems do not allow them to fly higher then 8,000 feet without life support systems included. '''Light Airspeeder''': This light, unarmed airspeeder is a reliable and serviceable craft, popular on many worlds. Seating only one additional passengers and light cargo, many use these speeder on a daily basis. :'''Large Air Vehicle (Speeder)''' :'''Man/Atk mod''' +5/+1; '''Senses''' occupants or sensors +1; '''AC''' 14 (armor +5) plus pilot’s Dex or Int modifier; '''HD''' 3, '''HP''' 60; '''Hardness''' 5; '''Threshold''' 27; '''Speed''' 270 feet (max. velocity 1,100 mph); '''Cover''' ¾; '''Strength bonus''' +7; '''Abilities''' Str 22, Dex 22, Int 12; '''Crew''' 1, '''Passengers''' 1, '''Cargo''' 500lbs, '''Consumables''' 1 day; '''Availability''' Licensed, '''Cost''' 20,000 (10,000 used). '''T-16 Skyhopper''': Manufactured by the Incom Corporation, this popular high-performance airspeeder is capable of sub-orbital flight. Its controls are very similar to those of Incom's popular X-Wing starfighters, making the T-16 a common flight trainer. A variant can be purchased armed with a light repeating blaster, making this craft popular with planetary law enforcement. :'''Huge Air Vehicle (Speeder)''' :'''Man/Atk mod''' +2/+1; '''Senses''' occupants or sensors +1; '''AC''' 14 (armor +6) + pilot’s Dex or Int modifier (max +2); '''HD''' 4, '''HP''' 80; '''Hardness''' 8; '''Threshold''' 34; '''Speed''' 180 feet (max. velocity 700 mph); '''Cover''' full; '''Strength bonus''' +11; '''Abilities''' Str 28, Dex 18, Int 12; '''Crew''' 1, '''Passengers''' 4, '''Cargo''' 1 ton, '''Consumables''' 2 days; '''Availability''' Licensed, '''Cost''' 30,000 (13,000 used). === Military Vehicles === '''AAT''': The Trade Federation Armored Assault Tank is a repulsorlift vehicle designed for frontal assaults on relatively flat terrain. With a six droid crew, a heavy laser cannon turret, two linked blasters and two e-web blasters with six plasma shell launchers on the forward armor, the AAT powerful and deadly. :'''Huge Ground Vehicle (Speeder)''' :'''Man/Atk mod''' +1/+2; '''Senses''' occupants or sensors +2; '''AC''' 17 (armor +11); '''HD''' 9, '''HP''' 180; '''Hardness''' 15; '''Threshold''' 33; '''Speed''' 35 feet (max. velocity 60 mph); '''Cover''' full (crew), ½ (passengers); '''Strength bonus''' +15; '''Abilities''' Str 36, Dex 16, Int 14; '''Crew''' 4, '''Passengers''' 24 (stacked droids), Cargo 1,000lbs, '''Consumables''' 1 week; '''Payload''' 12 missiles, '''Availability''' Military, '''Cost''' not available (30,000 blackmarket). : * ''Due to a design flaw the AAT is vulnerable (takes double damage) from ion weapons.'' :'''Weapons''': Heavy Laser Cannon (gunner): Damage 6d12 x2 energy, Range 1,500/8,000, AOE 10ftx10ft sphere, save DC10+* for half, Heavy Damage :two Medium Blaster Cannons (2 gunners): Damage 3d10 x2 energy, Range 500/2,000, AOE 20x20ft, save DC10+* for half, Heavy Damage :two E-Web Repearter Blaster (2 gunners): Damage 3d12 energy, Range 500/2,000, AOE 20x20ft, save DC10+* for half, Heavy Autofire only. :Missile launcher (pilot): Damage 8d10 x2 blast, Range 2,000/10,000, AOE 60ftx60ft sphere, save DC10+* for half '''AT-ST''': The All-Terrain Scout Transport is a small, two-legged walker with a two man crew and an armament of forward mounted twin fire-linked blaster cannon, fire-linked light blaster cannons in an 'ear' turret and a forward facing anti-infantry mortar launcher. :'''Huge Ground Vehicle (Walker -2 legs)''' :'''Man/Atk mod''' +2/+1; '''Senses''' occupants or sensors +1; '''AC''' 16 (armor +8) + pilot’s Dex or Int modifier (max +2); '''HD''' 6, '''HP''' 120; '''Hardness''' 10; '''Threshold''' 35; '''Speed''' 60 feet (max. velocity 90 mph); '''Cover''' full; '''Strength bonus''' +12; '''Abilities''' Str 30, Dex 14, Int 12; '''Crew''' 2, '''Passengers''' 2 (cramped), '''Cargo''' 150lbs, '''Consumables''' 2 days; '''Payload''' 12 grenades, '''Availability''' Military, '''Cost''' not available. :'''Weapons''': Medium Blaster Cannon (pilot): Damage 3d10 x2 energy, Range 1,000/4,000, AOE 20x20ft, save DC10+* for half, Heavy Damage :E-Web Blaster Cannon (co-pilot): Damage 3d12 energy, Range 500/2,000, AOE 20x20ft, save DC10+* for half, Heavy Autofire only :Grenade launcher (co-pilot): 5d6 blast, Range 300/1,200, AOE 30ftx30ft sphere, save DC10+* for half '''AT-AT''': An All-Terrain Armored Transport is a four legged armored walker with a crew of five, passenger capacity for forty fully armed troopers and is generally armed with a pair of fire-linked heavy laser cannons and a pair of fire-linked medium blasters mounted on the pivoting cockpit. :'''Colossal Ground Vehicle (Walker- 4 legs)''' :'''Man/Atk mod''' -3/+2; '''Senses''' occupant or sensors +2; '''AC''' 18 (armor +14); '''HD''' 15, '''HP''' 300; '''Hardness''' 30; '''Threshold''' 79; '''Speed''' 30 feet (max. velocity 30 mph); '''Cover''' full; '''Strength bonus''' +25; '''Abilities''' Str 48, Dex 10, Int 14; '''Crew''' 5, '''Passengers''' 40, '''Cargo''' 1 ton, '''Carried Craft''' 5 speeder bikes or 2 AT-ST, '''Consumables''' 1 week; '''Availability''' Military, '''Cost''' not available. :'''Weapons''': Duel Heavy Laser Cannons (gunners): Damage 7d12 x2 energy, Range 1,500/8,000, AOE 10x10ft, save DC10+* for half, Heavy Damage : Medium Blaster Cannons (2) (2 gunners): Damage 4d10 x2 energy, Range 1,000/4,000, AOE 20x20ft, save DC10+* for half, Heavy Damage '''Scout Speeder Bike''': A highly maneuverable repulsorlift vehicle equipped with comlink jamming devices and armed with a forward blaster cannon, a scout speeder is a popular tool for recon. :'''Large Ground Vehicle (Speeder)''' :'''Man/Atk mod''' +6/+1; '''Senses''' occupants or sensors +1; '''AC''' 13 (armor +4) + pilot’s Dex or Int modifier; '''HD''' 2, '''HP''' 40; '''Hardness''' 10; '''Threshold''' 24; '''Speed''' 180 feet (max. velocity 500 mph); '''Cover''' ½; '''Strength bonus''' +5; '''Abilities''' Str 18, Dex 24, Int 12; '''Crew''' 1, '''Passengers''' 1, '''Cargo''' 45lbs, '''Consumables''' 1 day; '''Availability''' Military, '''Cost''' 24,500. :'''Weapons''': E-Web Repearter Blaster (gunner/side car): Damage 3d12 energy, Range 500/2,000, AOE 20x20ft, save DC10+* for half, Heavy Autofire only '''Cloud Car''': Designed around a twin pod design, cloud cars were used for atmospheric defense and patrol operations. Each pod was equipped with a cockpit and a weapon mount that usually held a blaster cannon. Propelled by a combination of an ion engine and a standard repulsorlift, the engines were exposed to help prevent overheating. :'''Large Air Vehicle (Speeder)''' :'''Man/Atk mod''' +5/+2; '''Senses''' occupants or sensors +2; '''AC''' 14 (armor +5) plus pilot’s Dex or Int modifier; '''HD''' 4, '''HP''' 80; '''Hardness''' 8; '''Threshold''' 27; '''Speed''' 360 feet (max. velocity 1,800 mph); '''Cover''' Full; '''Strength bonus''' +7; '''Abilities''' Str 22, Dex 22, Int 14; '''Crew''' 2, '''Passengers''' 0, '''Cargo''' 60lbs, '''Consumables''' 2 day; '''Availability''' Military, '''Cost''' 70,000 (30,000 used) :'''Weapons''': two Duel linked Laser Cannons (2) (pilot and copilot): Damage 5d10 x2 energy, Range 1,000/5,000 (2/10) * ''these Save '''DC''' for AOE attacks by vehicles. The base for those are ('X'+*) which is base DC (8 + the vehicle's Int Mod) + the gunner's Dex or Int mod (whichever is better) + gunner’s proficiency. To make the save the operator must make a Dexterity (Drive) pr (Pilot) or Intelligence (Capital Ship) maneuver check plus the vehicle's Man modifier, to suffer only half damage (verses Creatures this is a Dexterity save and they have Advantage with the save. At long Range they also have Resistance to the damage).
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