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===Pure River Temple=== The Pure River Temple is a Hindu religious group open to mages who seek enlightenment through overcoming their attachment to their physical body. Members are not required to be Hindus, but Hindu theology and religious ritual does play an important role in the group’s magical techniques. The sought-after detachment affects different mages differently and the school has produced both gentle saints and cold-heartedly callous graduates. The temple’s ritual and symbolism is Indian Hindu in character. Apprentice training, both magical and mundane, is aimed at helping the mage to overcome the limitations of their body so that they can more easily attain enlightenment. Cost: 29 points. Perks: Style Familiarity (Pure River). Skills: Acrobatics, Biology, Blind-Fighting, Body Control, Breath Control, Judo (Pure River), Jumping, Karate (Pure River), Meditation, Melee Weapon (Katana), Mental Strength, Physiology, Pressure Points, Pressure Secrets, Running, Swimming, Symbol Drawing (Hindu), Theology (Hinduism). Techniques: Acrobatic Stand, Wristlock, Breakfall, Disarming (Judo), Evade, Ground Fighting, Low Fighting, Pressure-Point Strike. Spells: Body Control: Ambidexterity, Balance, Clumsiness, Grace, Haste, Itch, Reflexes, Resist Pain, Spasm, Vigor. House Stances Magic: Magic is no different from the rest of the universe. It is only our perspective that makes it different. Themselves: Just simple pilgrims seeking enlightenment, like so many before us. The Council: Why would a mage waste their time with politics? The Circle: Don’t you see? You are already higher than a cat or a toad. The Cooperative: They have much understanding and should be observed closely. Independents: The Temple of the White Garland cannot achieve enlightenment because they cannot let go of themselves.
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