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Paradise City:Cyberware Catalog
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==Hard Reflexes== $30,000. Synthetic nerves and implanted into the muscle to incline it to move in certain ways, making a task more instinctive. Hard reflexes may be βmaxedβ, causing the subject to be even better at the task the nerves are set for, but worse at other tasks. An individual may only have one set of hard reflexes, maxed or otherwise. Balance: Acrobatics +3, Climbing +2, Dancing +3, Jumping +1, Stealth +1, Fall Technique +1. Dodge: +1 to Dodge. Drive: +2 to all Driving skills. Fast-Draw: +2 to all Fast-Draw skills. Firearms: +2 to a single Guns skill. Martial Arts Style: +3 to combat skills that are part of a known martial arts style. Styles that are not well known are not likely to be available. Pilot: +2 to all Pilot skills. Balance (Maxed): Acrobatics +4, Climbing +3, Dancing +4, Judo +1, Jumping +2, Stealth +2, Wrestling +1, Fall Technique +2. The character is at -1 to hit when using a weapon that weighs more than 1 lb. The character is at -1 to hit when making a swing attack. Dodge (Maxed): +2 to Dodge. -1 to all combat skills. Drive (Maxed): +4 to a single Drive skill. All other Drive skills are at -2. Fast-Draw (Maxed): +4 to all Fast-Draw skills. -1 to all other combat skills. Other cyberware may still give normal bonuses to combat skills (rather than being at half effect due to the -1). Firearms (Maxed): + 3 to a single Guns skill. -1 to all other Guns skills. Martial Arts Style (Maxed): +4 to combat skills that are part of a known martial arts style. Styles that are not well known are not likely to be available. In the second after the character recovers from being Surprised, they must make a Will roll to draw a weapon that is not taught in the style. Pilot (Maxed): +4 to a single Pilot skill. All other Pilot skills are at -2.
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