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Rogue Trader: The Lavesgrie Exile
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== Systems & Locations == === Idrian Sector === === Lancer Station === Located on the edge of the roiling Warp-Gulf of Maleria, Lancer Station is the fortress that supports the Imperium's continuing mission to reclaim the Maleria Expanse. The immense naval station has orbited the dwarf star Tyrannicus for nearly a century, lying at the end of the only charted warp route through the Gulf. For Rogue Traders, it is a trading post and meeting place, and all of the dynasties operating in the Expanse maintain offices and factotums aboard the station. As the long campaigns on the hive-world of Restival-3 come to a close, it is an uncertain time for the inhabitants of Lancer Station. Though it will always be needed to guard the passage across the Gulf, many believe that the centre of trade and imperial activity will switch to the Restival system as soon as the greenskin menace is eliminated. Such a move would be catastrophic for the livelihoods of the station's inhabitants, many of whom have never known another world. === The Lancer Reach === Since the construction of Lancer Station, Imperial authority has begun to return to the expanse after millennia, and the worlds of the Lancer Reach have most definitely felt the Aquilla's grip. The Imperium has begun to push back the green tide, after centuries of near-unopposed orkish power in the Reach. Naval patrols from Task Force Lancer seek out hidden pirate bases and freebooter raiders, allowing Rogue Traders and Free Chartists to ply the Reach with relative security. The full force of Imperial law has yet to be felt outside of the systems near Lancer Station, but occasional patrols make their way out as far as Volstatt and Qantar, allowing trade to flow from the furthest systems of the Reach. === Restival System === For the past five decades, the Restival system has been the front line of the Lancer Offensive, site of a ceaseless battle between Man and Ork for the destiny of the Expanse. Now, at last, the Imperial forces are pushing back the green tide - only one major hive on the primary world of Restival-3 still lies under the orkish boot, and their naval forces have been reduced to a few raiders and kroozers lurking in the system's outer reaches. === The Klunker Drift === An immense nebula filled with the drifting hulks of some forgotten war, the Klunker Drift is home to uncountable numbers of orks who spew forth at distressingly regular intervals. Navigating the Drift is almost impossible for Imperial ships, as pulsars within the nebula disrupt the Light of the Astronomican and render navigators near-blind in space, while Orkish ships seem to flit back and forth with the ease of a migrating seabird. Worlds with names like Konk, Git, and Red'un are surrounded by immense belts of roks and drifting hulks that often play home to far more orks than the planets themselves. There is no unifying authority in the Klunker, no single mighty warboss to give the orks purpose and strategic drive, just a thousand competing warlords and freebooter captains who war against one another as eagerly as they war against the Imperium. Yet numbers have a quality all of their own, allowing the orks of the Drift to plunder hundreds of worlds over their long history, bringing back much of the spoils to their nebulous home. === The Lost Forges === In the distant past, the Adeptus Mechanicus maintained two great forge worlds in the Malerian expanse: Janus-Q7 and Xyra-39. Both were lost millenia ago with the collapse of Imperial power in the Expanse - Janus-Q7 to an unknown plague, and Xyra-39 to xenos attack. Their memories have echoed in the lore of the Machine Cult through the aeons since, legendary worlds where tech-priests broke boundaries and delved into the dark arts of technology. The forge world of Janus was known both for its biomantic arts, and for its great gravitic shipyard, the Cavor Pit, where techpriests assembled immense battleships and dreadnoughts within the core of the planet itself. Xyra, on the other hand, was known for its mastery of warp technology, teleport engines, and astropathic beacons. Knowledge lost with these forge-worlds set the servants of the Omnissiah back millennia. With the Lancer Offensive, these worlds are once again within the reach of Imperial explorers. There is no doubt that a vast array of technological treasures are still to be found on the Lost Forges, for those willing to brave their dangers. Many have attempted to plumb their depths, but few have returned. Those that do speak of technological monstrosities, forgotten death traps, robotic guardians left to rot for millenia, and strange pillars that seem to warp the very laws of reality around them.
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