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== THE MATRIX == The wireless Matrix is made up of thousands of individual ‘nodes’ (think something like modern day cellphone towers) each with its’ own signal strength that creates an overlapping systems without breaks in every modern Metroplex. Corporations also support their own nodes along with the public infrastructure. Almost every device at this time is wireless and can and will broadcast its information out to the world for all to see and use. This includes your home or apartment appliances, window shades, maglocks, comlinks, cyberware, vehicles, drones, etc. Basically anything electronic has a wireless connection so that it can be view and talk to other wireless devices. This way if you are running low on Soy Milk, your refrigerator can tell you about it and your Harley will let you know when you need to change the oil again. Your cybernetics and comlink receive automatic system updates from the corporate you purchased it from for software patches and upgrades, etc. In a shadowrunners’ world, this is not always good thing. You don’t want just anyone to be able to view your data or hack into your personal information or be able to track where you are at any given time. For this reason, most devices can also run in a ‘hidden mode’ where it is not broadcasting its basic information to just anyone, you have to know the right codes in order to not just see them but to interact with them. Cybernetics can also have their wireless access modes turned off but this can hurt them in the long run as they will have no way of updating any software patches and makes periodic maintenance more difficult. Corporations also like to isolate highly sensitive data services. This usually involves a dedicated system without wireless access or a system contained within a faraday cage. A decker has to be physically present to access these areas. '''COMLINKS'''</br> A comlink is basically an advanced personal computer, PDA and cellphone. When in active mode, anyone can see your basic display information in AR as is ‘projected’ out into the wireless world. The basic features of a comlink include the Broadcasting within the basic signal strength of the device. The greater the signal strength the farther away the user can be and still maintain a secure link. The Firewall is the protecting ranting the device has against other’s hostile actions. The Intelligence and Wisdom of the device are its basic speed and skill ‘processing power’. A higher Intelligence or Wisdom score allows the device to operate at higher skill levels and speed. Comlinks can operate on ‘hidden mode’ where they only talk to certain other comlinks and do not appear on others AR overlay, but this is restricted and even illegal in certain security areas. For example, police and security personal do not allow anyone to operate their comlink in a hidden mode in most of the downtown core areas of Seattle Metroplex. Most shopping centers and corporate locations also require everyone visiting to have their public information displayed for all to see at all times. This has the added “bonus” of restricting most homeless people and other ‘undesirables’ from these regions. Fake ID can overcome this security… if good enough. A users with comlink and the Scan program can make a DC10 Intelligence (Computer Use) check to detect other comlinks within its broadcast area of affect. In hidden mode other users are at DC15 to detecting within the Broadcast signal. Firewall penalties don’t apply here. This simply allows a user to track and determine where active comlink signals are. When off comlinks cannot be detected. '''Broadcast and Firewall'''</br> The Broadcast rating of a comlink is listed in the Gear section. This is the range that one can have a secure connection to a wireless system node or device such as another comlink or a drone. Beyond this range other systems have an advantage on any computer tests or attacks against your device. The Firewall rating applies when you or others are trying to access or attack a systems from outside of the Matrix. If an enemy wanted to shut down your Smartgun link cybernetics, if it had the correct program (in this case Crash) as an Action they must make a DC15 Intelligence (Computer Use) skill test. The Firewall rating would then act as a penalty to the attackers check and then as a bonus to the systems saving throw against the Program being used. The Firewall rating times two is the bonus or penalty the device or system gains. Your Persona within the Matrix gains your comlink’s Firewall rating as a bonus to Matrix saving throws and to the '''DC''' for your various Matrix program saving throw levels and to your Matrix AC. Nodes and Secure areas also have a Firewall rating. These ratings apply as penalties against your Persona’s Attacks or as Saving Throws bonuses against your Programs that require them. Ultra-secure areas might have high Firewalls but without bleeding edge tech this has an adverse effect on the only systems programs and IC systems. The reason that not all areas have high Firewall ratings is that the higher the rating the more processing power it eats up and it is extremely expensive be running all the time. This also means that a system that detects a hostile or non-user within an area they are not supposed to be in, the Firewall may increase to higher ratings for at least a short time. The decker while projecting his or her conscious into the Matrix also gains the Firewall rating as a saving throw with Intelligence, Wisdom and Charisma against any program or IC that triggers them. Most equipment that a character is carrying all are slaved to your comlink’s broadcast and firewall. As noted above many places require you to have your personal information on display and projecting at all time. This allows advertisers to send you tailored ads that match your buying trends (or at least your Fake ID’s) but also allows Security to monitor you and if needed hack your system to cause a weapon or piece of cybernetics to stop functioning. See Hacking a System below. '''MATRIX 101'''</br> There are two basic ways to access the Matrix; through AR (Augmented Reality) where various Matrix related data and information is overlaid your normal vision via AR Glasses or cyber-eyes, etc. The second is called ‘Emersion’ where one “projects” their consciousness into the Matrix or a vehicle or drone or security system. Anyone can experience what they refer to as 'cold emersion' via a comlink with the Emersion upgrade, while hot emersion requires a Datajack. While using either level of Emersion your 'meat-body' is helpless and oblivious to the world around it. All of your ‘reality’ (sight, touch, feel, smells etc.) are filtered through the Matrix or drone or vehicle or security systems perceptive. While using hot-Emersion you have advantage on your Initiative checks and gain an extra action each round. This extra action can only be used for Matrix actions. See below. However being in 'hot' emersion can be dangerous as a decker can die from lethal bio-feedback caused by IC system. Magical spells and affects have no impact or grant no aid in the Matrix, nor do any non-Decker Talents. Most Feats also don’t help you in the Matrix unless it’s related to Programs or affect Mental Skills – Intelligence, Wisdom and Charisma (and Charisma skills are rarely of us). Most physical cybernetics also has no effect in the Matrix like Wired Reflexes or Cybernetic Eye replacements. A Vehicle Control Rig and a Cerebral Boost are the two exceptions. In the world of 2050+ most everyone interacts with the Matrix via either AR or Emersion. You can still type on an old style computer terminal but these are slow and almost no one uses them anymore. As one maneuvers through the Matrix one encounters massive amounts of data but much of it is hidden behind firewalls. Within the Matrix there are different levels of security and reality. Public sites include advertisements that flash over one’s comlink almost constantly. Most people know how to filter out what they do and don’t want to see. There are also public information sites and forums (like ancient pre-Matrix websites like Wikipedia or the Library of Congress online information sites) when characters can gain basic public information etc. Past the public sites are private systems. These range from personal Matrix data sites to Megacorp private Nods. These sites require either passcodes and/or permission to access or a decker to hack into and bypass the security protocols. See Hacking a System below. The Matrix itself tends to looks like an infinite electronic field with various Nods and Hosts Icons appearing as their makers have defined (and spent nuyen on creating). For example Aztechnology public host site appears to be a huge Azteca Step-Pyramid with a stylized animal heads ‘carved’ into the surface of each side while the Seattle Metroplex Governor’s site is the Space Needle. Within various Matrix Host Area they take on varying different looks and feels depending on the locations Matrix Sculpting (what it’s programmed wanted to look and feel like). Again within the public area of Aztechnology Host Area appears to within a Azteca royal court with primitive looking ‘warriors’ (IC) wearing animal skins and carrying obsidian blade swords. Within the Seattle Metroplex Governor’s site looks like a block-standard Wageslave Office waiting area. ===MATRIX PERSONA=== '''Basic Persona''': Anyone with AR or Emersion ability can use a Persona which acts as their Icon within the Matrix. This Persona exists only in electronic form and is stored on the comlink with a Constant Duration. Personas can look like almost anything you can imagine. [[File:SR.D5.Persona.jpg | 300px | left]]Dexterity is meaningless in the Matrix and your physical body has no effect on your electronic construct. Your Intelligence, Wisdom and Charisma don’t change and use those stats for any skill or ability check or saves you might make (but Charisma skill are rarely if ever used in the Matrix). If you have access to the emersion ability you can project yourself into the Matrix ‘naked’ but there are a lot of disadvantage to this. First you Matrix stats low – your Matrix Strength is ½ your Intelligence score (round down) and your Matrix Constitution is ½ your Wisdom score (round down). Your Matrix Hit Points are equal to the total of your Matrix Strength and Constitution. Your Matrix Armor Class is 10 + your Intelligence modifier. You deal 1d4 plus your Matrix Strength modifier damage in the Matrix and you cannot add extra Programs while projecting in this way. Also you suffer 1 hit points of damage that ignores all resistance and hardness every minute your mind is exposed to the unfiltered Matrix biofeedback. A Persona Icon in the Matrix grants you both Matrix Strength and Constitution along with Matrix AC and HP that work only in the Matrix. If you are ever incapacitated or knocked to 0 Matrix HP you are forced out of the Matrix violently (see Dumpshock). A Persona can also have a Hardness that only helps verse Matrix attacks and damage. As range is irrelevant in the Matrix all attacks are considered ‘melee’. A Stock Persona costs 500¥ (Restricted) has a Matrix Strength and Constitution of 12 and basic Matrix attack deal 1d6 plus their Matrix Strength modifier in damage. Base Matrix AC is 12+ Intelligence modifier + Firewall rating. Matrix Hit Points are equal to its Matrix Constitution Modifier + 8 + your character Level. There are two basic skills in the Matrix that all Personas (and an optional comlink upgrade) have access to – Scan which is sort of an electronic Perception and Search which is your basic electronic Investigation. A Stock Persona’s Scan and Search are equal to the Decker’s proficiency bonus + Intelligence modifier. Finally all gain the comlink’s Firewall rating bonus towards Matrix Strength and Constitution saves. The Decker uses her own saves for Intelligence, Wisdom and Charisma but also gain their comlink’s Firewall bonus to them also. '''System Upgrades''' – these boost the basic/Stock Matrix stats and ratings. * '''Boost Matrix Constitution''' – adds +2 to Matrix Constitution score per rank up to a maximum rating of 4 (for Matrix Constitution of 20). Cost 1,000¥ x Rank (Restricted). * '''Boost Matrix Hit Points''' – adds +5 Matrix Hit Points total per rating up to a maximum of 6 ranks. Cost 500¥ x Rank 1-3 and 1,500¥ x Rank 4-6 (Restricted). * '''Boosted Search''' – adds +1 equipment bonus to your skill per rank up to a maximum of +6. Cost 500¥ x Rank. * '''Boosted Scan''' –adds +1 equipment bonus to your skill per rank up to a maximum of +f 6. Cost 500¥ x Rank. * '''Boost Matrix Strength''' (max Rating 4) – a adds +2 to Matrix Strength score per rank up to a maximum rating of 4 (for a Matrix Strength of 20). Cost 1,000¥ x Rank (Restricted). * '''Matrix Save''' – Constitution or Strength: Persona’s Constitution and Strength saves in the Matrix can add the decker’s Proficiency bonus to the attribute modifier. Each must be purchased separately for 2,000¥ (Restricted). ===PROGRAMS=== '''Programs''' – With a Persona a decker can run programs off of her comlink. Activating a Program is an Action by the user. They are maintained by the comlink without requiring concentration (but can be crashed or attacked, see below). You can maintain a number of programs running at one time equal to your comlink’s Intelligence modifier +1. All Programs have at least Redistricted availability. The base '''DC''' for any target’s save verses a Program is 8 + the program’s level + the user’s Intelligence bonus + Firewall rating. * '''Adaptive''' (Rating 1; Constant) – this program grants Resistance vs. Matrix damage including damage that might be inflicted onto a decker from black ice, etc. Cost 20,000¥. (Illegal) * '''Agents''' (max Rating 10; Constant) – your decker has semi-autonomous programs that can perform semi-indepent tasks for her. It takes an Action to order an Agent to perform a task (or if they are all performing the same task). Basic Agent stats are Proficiency bonus +2, Strength 12, Constitution 12, Intelligence 14, Wisdom 12, Charisma 10, HP 15, Attack +4 to hit, Matrix Damage 1d6+2, AC 14 (with Int modifier), Matrix Hardness 3, Scan +4, Search +4. Agents are immune to all mind-effect abilities and gain proficiency with Strength and Intelligence save. Cost 2,500¥ +1,000¥ x Rating. Your rating is the number of Agents you can have on hand at one time. They all appear when activated. :[[File:SR.D5.Programs.jpg | right]]''Upgrades'' – Boost Strength, Constitution or Charisma by +2 for +400¥ each, or Boost Intelligence or Wisdom by +2 for +800¥ each. Boost Strength, Constitution or Charisma by another +2 (+4 total) for +600¥ each, or Boost Intelligence or Wisdom by another +2 (+4 total) for 1,200¥ each. Boost Strength, Constitution or Charisma by another +2 (+6 total) for +800¥ each, or Boost Intelligence or Wisdom another +2 (+6 total) for +1,600¥ each. Boost HP +5 for +500¥. Boost HP another +5 (+10 total) for +750¥. For increasing Matrix Attack, AC, Hardness and skills Search and Scan as base program and upgrades but must be purchased separately for Agents (all the Agents gain whichever upgrades you purchase as a group). * '''Black Hammer''' (Rating 1; Duration 5 rounds) – similar to Black ICE used by IC programs, this highly illegal program deals all Matrix hit point damage to the Persona and her deck but also deals ½ its damage to the meat-body of the decker using emersion! Cost 15,000¥ (Illegal). * '''Confusion''' (max Rating 8; Instant) – this program can send other matrix persona and systems into a logic loop that ‘freezes’ them up. It is resisted by a Matrix Constitution save or gain the '''''Paralyzed''''' condition. At the end of its round the target gains a new save. Success ends the condition. Cost 500¥ +750¥ x Rating up to 4; 1,000¥ +2,000¥ x Rating for 5-8 (Illegal) Corruption (max Rating 8; Instant) – this program can destroy data files that are resisted with a Matrix Constitution save or by a comlink’s Wisdom save. Failure means that a section of data-files information was destroyed that round. Data-files can continue multiple levels or parts that must be destroyed separately depending on the size of the host, etc. Cost 500¥ +500¥ x Rating (Illegal). Crash (max Rating 8; Instant) – this program can crash any one other program being run by icon, system or persona. It can also be used to crash a physical piece of cybernetics or electronic device. Resisted by a Matrix Constitution save or the user’s Intelligence save. Failure allows the attacker to cause one of the target’s programs to function at ½ its rating (round down). A second attack with a second failed save causes the program to stop functioning. The target cannot use that program until fixed. See Repairing programs. If attacking a piece of electronics (the broadcast on a comlink) or a drone system (like one specific weapon) or one specific cybernetic system a failed save results in the system to stop function for a number of rounds equal to the Crash program rating. At the end of each of the user’s turns it gains a new save. Success restores the system. Cost 1,500¥ +500¥ x Rating up to 4; 2,500¥ +2,000¥ x Rating for 5-8 Exploit (max Rating 8; Instant) – this program allows one to gain access and control of another system. This is resisted with an Intelligence save. Failure and the target gains the charmed condition and is considered friendly (see Compute Use skill) towards the user. The system gains a new Intelligence save at the end of each of its rounds. Success and the charmed condition ends. Cost 1,500¥ +1,500¥ x Rating up to 4; 5,000¥ +5,000¥ x Rating for 5-8 (Illegal) Grey Hammer (Rating 1; Duration 10 rounds) – this program is used to damage an opponent’s comlink or deck and hardware. Any damage dealt by the persona or program also lowers the target’s maximum Matrix Hit Point score by the same amount and its deals the same damage to the target’s comlink. See repairing below. Cost 5,000¥ (Illegal) Hammer (max Rating 4; Constant) – increases your persona’s attack damage. Rating I increase the die to 1d8 damage for 750¥; or Rating II increase the die to 1d10 damage for 1,500¥; a Rating III increases the damage die to 1d12 damage for 3,000¥; and finally Rating IV increase the dices to 2d8 for 10,000¥ (Illegal). The program can add upgrades to include AP (Matrix Hardness is divided by ½, round down, for attacks) for +5,000¥ (Illegal) and/or Heavy Damage (ignores the Matrix Resistance) for +10,000¥ (Illegal) Matrix AC (max Rating 4; Duration 10 rounds) – increases your persona’s Armor Class. Rating I for base AC 14 is 500¥. Rating II is base AC 15 for 1,000¥; or Rating III is base AC 16 for 3,000¥; or Rating IV grants base AC 18 for 10,000¥. All add your Intelligence modifier to the AC. Matrix Hardness (max Rating 5; Duration 10 rounds) – your persona’s Hardness against Matrix damage. Rating I grants a base Matrix Hardness of 2 costing 500¥. Rating II increases it to 3 for +500¥, Rating III increase this to 4 for +1,000¥, Rating IV increases this to 6 for +2,000¥, and finally Rating V increases it to 8 for +3,000¥. Medic (max Rating 8; Instant) – a type of Matrix Healing Touch but only for Matrix Hit Points. As an Action a persona or system can heal 2d8 + Matrix Constitution modifier back in Matrix Hit Points. The target can use this on themselves a number of times equal to the Rating. Then it requires a repair action to re-use it (it has been used up). Cost 500¥ x Rating. Quicken (max Rating 6; Constant) – this program allows the Decker to react faster. Add its rating to your Persona’s Matrix Initiative score adds ½ its rating (round down) to Scan, Search and Tracker checks. Cost 500¥ +500¥ x Rating up to 3; 1,000¥ +1,000¥ x Rating for 4-6 Sleaze (max Rating 8; Constant) – a type of Matrix Disguise or Alter Self, resisted by an Intelligence save. Cost 500¥ +500¥ x Rating up to 4; 2,000¥ +2,000¥ x Rating for 5-8 (Illegal) Sneak (max Rating 8; Constant) – a type of Matrix Invisibility resisted by a Wisdom save. Cost 500¥ +500¥ x Rating up to 4; 2,000¥ +2,000¥ x Rating for 5-8 (Illegal) Spoof (max Rating 6; ; Constant) – this is a Matrix Deception program that allows the user to fool a program or Persona into thinking it is something else or is authorized to be there, etc. Often used in conjunction with Sleaze. Grants +1 equipment bonus to the user’s Computer User opposed skill check against the system or user’s Scan rating to determine its’ is an non-user. Cost 300¥ +300¥ x Rating up to 4; 500¥ +500¥ x Rating for 5-6 Tar Baby (max Rating 8; Instant) – this program can freeze another in place. The target resists with a Matrix Strength save. Failure means it has the Restrained condition. It makes a new save every round at the end of its actions, success ends the condition. This also means that a Persona or system IC cannot move outside of its present node or area. Cost 300¥ +300¥ x Rating up to 4; 500¥ +750¥ x Rating for 5-8 (Illegal) Targeting (max Rating 3; Duration 10 rounds) – each level of this program adds +2 to your Matrix Attack rolls when dealing direct Matrix damage (via Hammer, etc.). Costs 1,000¥ +1,000¥ x Rating (Illegal) Tracker (max Rating 8; Duration 10 rounds) – this program is used to determine the physical location of another decker in the real-world. As an action make a DC20 check with the rating as the bonus minus the decker’s Firewall plus your Intelligence modifier. After the decker has activated the program it will continue to run, making a check each round after the first but now as a free action on the part of the decker for the next minute (10 rounds). Cost 750¥ +500¥ x Rating up to 4; 1,500¥ +1,000¥ x Rating for 5-8. ===ACTIONS IN THE MATRIX=== Agents Agents are semi-autonomous programs that can perform tasks and assist a decker within the Matrix. The user does not need to be log on itself to employ them but their limited AI means that they tend to be less affective (most tasks are performed at disadvantage when you are logged off). Agents roll their Initiative as a group and obey the users commands absolutely (no action required by you). They can perform almost any task that the Persona can with the correct programming. However they many only run a number of programs equal to their Intelligence modifier -1 (min 1). If sent out autonomy into other systems (as a group or individually) to perform their tasks. Dumpshock When you are forcibly ejected from the Matrix (via Matrix combat where you Persona was knocked to 0 Matrix Hit Points or when a Node crashed) or when you are knocked out of a drone or vehicle (either because it was destroyed or hacked) you experience dumpshock. If any of these conditions are met make a DC15 Intelligence save. Success means you gain the Reeling conditions and recover normally against a base DC12. Failure results in you gaining the Stunned condition for 1 minute (10 rounds). After that you lose the Stunned condition but gain the Reeling conditions instead. You recover from the Reeling condition as normal but the DC15. Hacking a System When one attempts to hack a Matrix system to sleaze past security IC, by-pass a security lock, take over an enemy drone or vehicle or security system, the system must be hacked. There are two ways to do this – try to sneak pass the security protocols or smash through them. Hacking drones and physical locks… For Drones and Security systems (often controlled by Spyders) a decker or rigger can attempt to seize control of it. They must first get pass the Firewall, either by using a rigger’s VRC (vehicle rig control) cybernetic implant or a program such as Sleaze or Sneak to get past the Firewall. See Drone Hacking talent (pg. 67). To use Sleaze or Sneak the attacker tries to slip past its security system. The drone gets an Intelligence save plus it’s Firewall against the program rating. If it fails the attacker slips through and can use Exploit to seize control of it or Confusion to paralyze it or Crash to shut it down temporally (these are separate actions as normal). Security locks with Firewalls must be bypassed with either a security tool kit that matches the device (Maglock passkey to bypass a Maglock) with a skill check against the DC or wirelessly with a comlink against the same DC but with a penalty equal to the Firewall rating x4! In the Matrix… To sneak in the decker must by-pass the secure of the system with a program such as Sleaze, Sneak or Spoof. This is an Action with the systems Firewall rating acting as its Saving Throw bonus. A failed save means that you have slipped by the system and can now act as ‘user’. If the system successfully saves the decker has the option of trying to smash pass the IC or leaving as the system sends out alarms or risk being tracked and dumped out of the Matrix (depending on the system). No matter what she does the system’s Firewall will increase by 1 or more levels. Smashing through means the decker is going to attack the Firewall itself in order to disable it. She can then move into the secure area and act as an ‘intruder’. The Firewall has its rating times 10 in Matrix Hit Points. If the decker can crash or destroy the Firewall in one round the system will fail to recognize the breach until its base time to run identity checks, which automatically detects intruders. Within most secure areas (except maybe those of really low important areas) the owners will have IC running at all times past the Firewalls. This IC is use to detect non-users and intruders within it. Depending on the level of security these system run identity checks every 10 minutes for low-security (often called Blue level, the lowest level for security IC), 2 minute for mid-level security (Orange level, a moderate secure area with some sensitive or protective data is stored) and every 5 rounds (Red level, or very secure areas) and every round (Code Red, or ultra-secure areas). Generally speaking a system can also increase one or two levels when it detects a non-user and the Firewall rating increase by one for Red and two for Code Red alerts. When a system has been alerted to an intruder or non-user additional IC is activated. This is highly dependent on the Corp, its resources, the level of sensitivity of the area the decker is in, etc. Blue systems will normally alert personal of breach and raise its level of Orange in 1d6 rounds. Orange systems will activate Grey IC system to seek out intruders and either attempt to crash their Persona (bring it down to 0 Matrix Hit Points) or activate a Tracker program to find the decker’s meat body. Many corporations will also raise an Orange threat to Red in 1d6+2 rounds. Red systems will active IC (most are Grey but some MegaCorps will activate Black IC also) along with wageslave deckers themselves and automatically attempt a trace on the decker’s meat body. Code Red alerts are only found with the most paranoid of corps. There will be multiple levels of IC and deckers activated and Tracker programs used at once. ====Matrix Actions in Combat==== For Matrix combat your Initiative is your Intelligence Modifier and if you are proficient with Initiative you also add your Proficiency bonus. Your Attack roll is your proficiency bonus + your Intelligence modifier. These can be altered by Programs. Some programs also require a saving throw. The basic save the DC is 8 + program rating (1-8) + your Intelligence modifier + comlink’s Firewall bonus. Your Persona may also have to make saving throws and gains your comlink’s Firewall bonus to all saves from the Matrix. Nodes and IC security and various Matrix systems all gain their Firewall rating as a bases for their saves unless otherwise noted. Remember while using hot-Emersion you have advantage on your Initiative checks and gain an extra action each round. This extra action can only be used for Matrix actions. These include Activating a Program, Attack, Disconnect, Dodge, Search and Scan Activating a Program: It takes an action to activate a program. Programs with duration of Instant must be active each time they are used. Their affects can be lasting. Those with a Duration require no concentration but must be reactivated to have it be back online. While a decker can have multiple programs up and running you cannot have two of the same programs with duration running at the same time. Programs with a Constant duration are active for as long as you remain in the Matrix. When you disconnect they all end. Attack: As above you make an attack check against any Persona, Icon, Program or System that you can see. Movement of Personas and programs is at the speed of light within the Matrix so range is irrelevant. If you succeed you deal your Matrix damage. Disconnect: As a full round action you can disconnect from the Matrix. This is safe but any Tracker programs or similar system searches still happen against your location until the start of your next round. You can disconnect as a basic action which automatically ends any such searches against you but you must make an Intelligence save against Dumpshock. Dodge: As an action you impose Disadvantage on all Matrix attacks against your Persona and you gain advantage against any Matrix program that imposes a save against you until the start of your next round. Search and Scan: As an action you can run either program within the Matrix or in the physical world to search for hidden comlinks and other systems or to shift through datafiles to search out specific information or to gather the intel of a datafile or program or corporate system. ===REPAIRING PROGRAMS=== When you are within the Matrix your Persona can suffer damage or have a program crash it requires ‘repair’ before you can use it again. There are two types of repair – permanent fixes and quick fixes (sort of like jury-rigging for mechanics). Permanent fixes require a user to be logged off the Matrix and physically working on the comlink. With one hour of work and a DC15 Mechanics skill check with a Repair kit or similar tool set. The fixer can repair one crashed or ‘used up’ Program or restore all lost Matrix Hit Points. With the same check and an hour it could also restore 1d8 + his Intelligence and proficiency bonus (if proficient with Mechanics) total from any maximum Matrix Hit Points the system has suffered. A separate check and hour or work is required to restore Matrix Hit Point Maximums. A separate check would allow you to repair any Matrix damage done to a comlink directly by the same amount. To repair a comlink also costs 10¥ worth of supplies per HP restored. Without supplies the user only repairs ¼ (round down) the listed amount. Quick Fixes can be done with in the Matrix and take an Action with a DC15 Computer Use skill check for the fixer to temporarily restore one partial crashed or ‘used up’ Program or to restore a crashed program to partially crashed (it requires two checks to full restore a fully crashed program) or to restore 1d8 + his proficiency bonus if trained in Computer Use back in lost Matrix Hit Points. These fixes only last 1 minute (10 rounds) before they are lost again (the program re-crashes and the Matrix Hit Points are again lost). If the user got a DC25+ on a check it will last until the user logs off the Matrix before they are again lost. Note however that a for each failed or successful quick fix check on a specific Program or restores Matrix Hit Points increases the DC by +5 for each individual check. After the user has taken a long rest the DC for quick fixes for each system is returned to 15. ===WRITING YOUR OWN PROGRAMS===
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