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Character:To Brave The Flames
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==Occult== * Divine Transcendants of Occult (pg.XX, DotFA:LoC) * Terrestrial Circle Sorcery (pg.220, Core) * Celestial Circle Sorcery (pg.220-221, Core) * Solar Circle Sorcery (pg.221, Core) * Spirit Detecting Glance (pg.221, Core) * Magic Shattering Strike (pg. XX, DotFA: LoC) * Spirit Shredding Attack (pg.221, Core) * Ghost Eating Technique (pg.221, Core) * All-Encompassing Sorcerer's Sight (pg.222, Core) * Eclipsing the Sun (pg.XX DotFA: LoC) ** It is the duty of the son to surpass his father. The Exalt may pay three motes and one point of Willpower whenever he activates a Charm with the Holy keyword. Doing so allows the Solar to treat the target of the Charm as if it were a creature of darkness. When using Eclipsing the Sun, the Lawgiver manipulates his instinctual understanding of Holy to supersede—if only for an instant—the will of Ignis Divine. Doing so against another Solar Exalted incurs the additional cost of one point of Limit, as the Exalt’s will strains against the authority of the * Devonian Absorption (pg.XX, BoS2:B&WT) ** Manse and artifact attunements are repeatable experiments. With (Intelligence + Lore) roll, difficulty ([Manse or Artifact rating] x 2), the sorcerer can attune to such a thing in 20 ticks, always succeed again. ** When a Devonian master analyzes a supernatural effect, her player’s (Intelligence + Occult) roll becomes extended. Each roll a week of research and experiment. Can probably puzzle out any supernatural effect. A single botched roll means failure and Excellencies do not apply. * Sorcerer's Gilded Invocation (pg.20, HFFoE) ** Even when taking advantage of Primordial Essence patterns, the actions of the Lawgivers are holy. This Charm permanently enhances the Exalt, allowing him to spend an additional mote when casting any sorcery spell to make the spell Holy. If the spell inflicts damage, that damage becomes aggravated against creatures of darkness; if it imposes influence on a creature of darkness, the target’s MDV is halved. This may have uses on spells other than for attack, such as shielding a spell against wicked magics that fail in the face of overwhelming holiness. * Emerald Essence Assimilation (pg.20-21, HFFoE) ** The Lawgiver must be free to carry out many duties simultaneously. This Charm permanently enhances the Exalt, reducing to 0 the DV penalties of any Shape Sorcery or Cast Sorcery actions she takes. The sorcerer-Exalt may also take voluntary reflexive actions while taking sorcery actions, such as moving; this does not allow the Solar to activate Charms or otherwise spend motes on other powers while casting sorcery, but previously established Charm effects that allow the Exalt to perform reflexive actions such as counterattacks are valid options. Purchase of this Charm again at Essence 8+ allows the Exalt to spend motes on Charms and similar powers during Cast or Shape Sorcery actions. Even when activating only one Charm this costs a point of Willpower, as if activating a Combo, and for these purposes Shape and Cast Sorcery actions are treated as Combo-Basic Simple Charms. * Sapphire Essence Understanding (pg.21, HFFoE) ** Building on her understanding of sorcery, this Charm permanently enhances the Chosen, reducing the Willpower cost of casting sorcery spells by one, to a minimum of one.
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