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Coup-De-Grace: Arena Design
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==Portals== In game terms, a portal is something that moves you from one part of a map to another. These could be squares that when you move onto teleport you to a matching square, or doorways that when stepped through move you somewhere else. Some things to consider: ===One Way Portals=== These are a great way of moving the game away from the starting area, and shrinking travel times across the map. A series of one way portals could also create a "direction of flow" and create interesting tactical decisions. ===Random Portals=== These move you to one of several random locations rather than to a fixed place. A forced random portal at the start of the game could be a great way of encouraging movement, as players will be keen to re-unite their warbands. ===Forced Portals=== Likewise, effects that an opponent can trigger to move your figures are a great way to discourage slow turtling. Consider, for example, a summoning circle that if you put three figures next to you can summon an enemy figure into... That'd be a resource that every player wants to reach quickly!
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