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==== Medical Tech ==== Cold sleep and fancy high-tech treatments (purging the body of all foreign materials, etc.) are cool, but they should take time, so you don't do them as spur of the moment things—inject a drug and done. No, they should be proper operations, requiring a trained doctor and equipment. Neural inhibitators to serve as electronic anesthesia: cool. Since I've put the kibosh on hyperactive nanotech, that means no nanotech stasis, regeneration, or rejuvenation. And definitely no "healing rays." And growing biotech body parts is iffy—maybe it works, maybe bionics are faster or more reliable, I gotta think about it. On the other hand, sonotherapy sounds fun—so maybe we have healing rays after all, they just take a while! And we do have some pretty spiffy nanotech therapeutics and tailored drugs already; I bet the Federated Worlds CDC works overtime, tracking the latest flu strains and ginning up new vaccines. I guess in general we won't do any resurrections or mass reconstruction here, but if you reach the operating table in close to one piece, they can save you. ===== Commentary ===== '''jsnead:''' With that level of tech (GURPS TL 10) significant life extension seems fairly inevitable. If you want to go fairly conservative, you could say human lifespans range up to 250 or so, with people starting to look and feel old around 200. This is only a mild extension of what ST already has, and it makes sense. '''Shadowjack:''' This means that there are a great many people around who remember the early days of the Federated Worlds, and the bad times before… and a few old-timers who remember the old Empire.
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