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LeviathanTempest:ChapterFour
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==== Everflowing Fetid Growth (Descendant Channel) ==== ''The Divine Ichor is as potent source of life, eager to burst forth in growth and bloom.'' **Dicepool: Sheol + Stamina + Survival ** Action Type: Instant or Extended (Each roll is one turn) By drawing on the potential for life within its divine Ichor a Leviathan may fertilize and gain dominion over the land and all the beasts that dwell within. With this Channel the Leviathan can increase physical Attributes and grant unique advantages to those in its favor: See the sidebar “Horrors Made Flesh” for options. The divine Ichor is as harmful as it is beneficial to mortals. Everyone who benefits from this Channel suffers a poison with a toxicity equal to the number of 1s and 10s rolled when activating this Channel as harmful mutations and cancers take root. Should someone take more damage than their Stamina upgrade one point of damage to Aggravated, until this point is cured treat the sufferer as having an Affliction. A roll of Intelligence + Medicine (Intelligence + Science or Intelligence + Survival in the case of plants) is sufficient to realize the disease is like nothing else known to medical science and possibly reveal the touch of a Leviathan for those who know what to look for. Naturally pressing on with this Channel to the point that it becomes life threatening is a Tranquility sin. Using this Channel on another Leviathan is impossible: Granting the power of the Divine Ichor to a Leviathan is redundant. Hybrids can benefit but it's harder: Deduct Depth from the dicepool (for multiple Hybrids use the greatest Depth). On a positive note Hybrids decrease the toxicity by their Depths. * “Depth 0”: Birthright of Fecundity * “Depth 1”: The Leviathan may grant increased physical Attributes to one recipient, this requires a transfer of Ichor as per the Birthright of Fecundity and lasts one turn per success. When using this ability on plants (or fungus) the only “Attribute” is size, unlike other effects of the Channel increased size is permanent. * “Depth 2”: As above but the Leviathan can use this Channel remotely providing there is an unbroken path of water between an open wound on the Leviathan and the recipient. * “Depth 3”: As above but the Leviathan may spend an additional point of Ichor to affect up to Sheol recipients at once. Successes are divided between recipients in whatever ratio the Leviathan desires. If the Leviathan spends additional Ichor the effects last for a minuet per success. * “Depth 4”: As above but the Leviathan may also grant natural weapons, speed and armor as well as items from the list of “Other Tricks”. When forcing plant-life to grow the Leviathan also gains control over the direction of growth. * “Depth 5”: As above but when using this Channel at range ignore the requirement for a path of water. The Leviathan may also opt to grant animation to plants (minimum size of 3) granting a Strength and Dexterity of one. Animated plants have no skills or unskilled penalties and qualify for the same enchantments with the exception of speed, they remain immobile. * “Depth 6”: As above but the Leviathan can spend three additional points of Ichor to affect all recipients in range at once. Should the Leviathan do so effects will last for one hour per success. '''Adaptations''' *Toxicophore (OO or OOO): In Depth 3 or lower a Leviathan may spend an additional point of Ichor to make all affected plants toxic. With two dots unprotected beings in physical contact with the plant suffer a -1 penalty on all actions. After the contact is broken, the penalty lasts for a number of turns equal to the amount of time spent in contact. At three dots increase the penalty by one for every two turns of physical contact. If it ever rises above the subject's Stamina + Resolve, they pass out due to pain. *Spore filled blood (O): In Depth 3 or lower instead of growing existing plants the Leviathan may instead grow entirely new simple plants or fungus from spores and seeds within their blood. When taking this merit select a group of plants like “algae”, “fungus” or “seaweed”. This merit may be taken multiple times for additional options. *Rapid Rot (OOO, requires Spore filled blood): In Depth 4 or lower the Leviathan can spend a point of Ichor and roll Stamina + Sheol to attack structures. Roots tear into foundations and rot eats away at a building’s heart. The range is touch but this attack does ignore durability. *Ah, Triffids (OOOOO, requires Sheol 3): In Depth 6 the Leviathan can add the following cruel features to animated plants under its control. **Blinding stinger, requires Size 5+ and costs 3 successes. This stinger is a 3 damage weapon with a range of 10 feet. Each success, contested by Stamina, gives -1 to all rolls that depend on vision. At a total of -5 the target is blind. Treat this damage as lethal for the purpose of healing and medicine. **Movement, requires Size 5 or less and costs 1 success. Plants only move at speed 2. **Communication, requires size 3+ and costs one success. The plants gain the ability to communicate with a form of drumming. This can be used as an early warning system for anything simple enough for an animated plant to recognize. Something along the lines of: “Humans”, “Motor Boats” or “Hybrids”. *One swamp, one mind (OOOOO, requires Sheol 4). The Leviathan gains the ability to unite itself with an entire ecosystem. While the leviathan slumbers the range of Everflowing Fetid Bloom increases by 100 feet an hour to a limit of Sheol miles throughout which they can use this Channel like normal. When using this Adaptation the Leviathan is considered to be dreaming, the inverse is also true: if the Leviathan is dreaming it may use this Adaptation. When combined with Spine of the world this Adaptation is stronger; it's effects cover the entire island.
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