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Ogre:CharacterCodex:Combat:Maneuver
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==Wound Maneuver== On a Total Success when attacking an opponent, you land a solid blow that allow you to do more advanced damage. Your options are described in the following wound maneuver. ===Bleed=== Your opponent bleed by 1 point of damage per Total Success. When you are bleeding, each action longer than a short initiative and fast action make you lose some hit points. When you are doing light activity or stay put, you can manage to put pressure on your wound so it will not bleed any further. Bleeding is not cumulative. An opponent suffers only the worse bleeding effect and totally ignores other bleeding effects. Bleeding effects are cumulative only if they are done in the same strike, i.e. : with two total success, you could chose to inflict a wound bleeding at a rate of 2 points of damage. You can only give pain to living creatures with discernible anatomies-undead, constructs, oozes, plants, and incorporeal creatures lack vital areas to attack. ===Crippled=== Your opponent suffers from an injury to one of its leg or other appendage used to move. When crippled, each movement square count as double. Crippling effects are not cumulative. An opponent suffers only the worse crippling effect and totally ignores other crippling effects. Crippling effects are cumulative only if they are done in the same strike, i.e.: with two total successes, you could cripple your opponent for a x3 multiplier to movement square. Only creature with discernible appendages that are used to move can be crippled. Oozes and incorporeal creatures are immune to crippling wound. ===Daze=== Your blow disoriented your opponent and it is dazed for a Short action. When dazed, you are disoriented and unable to take any action for a short period of time. If you were performing some action when receiving the stun, you automatically break your action with all consequences related to that. Dazing blows duration are not cumulative, they overlap. Dazing blows durations are cumulative only if they are done in the same strike, i.e.: with two total successes you could stun your opponent for a Standard action. With three you could extend the duration to a Long Action. You can only daze living creatures with discernible anatomies-undead, constructs, oozes, plants, and incorporeal creatures lack vital areas to attack. ===Deep=== Your wound was deep causing more damage to your opponent. You can roll again damage for your strike and add it to damage already done from your initial success. ===Pain=== Your opponent is in terrible pain and received a -1 pain penalty for every action he takes. Pain penalties are not cumulative. An opponent suffers only the worse pain effect and totally ignores other pain effects. Pain penalties are cumulative only if they are done in the same strike, i.e. : with two a total success, you could inflict a -2 pain penalty. You can only give pain to living creatures with discernible anatomies-undead, constructs, oozes, plants, and incorporeal creatures lack vital areas to attack. ===Sunder=== Your blow damage the armor, shield or weapon of your opponent as much as it hurt your opponent.
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