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===Intimacies=== <small>''Characters can have things they are loyal to that are not their primary motivation in life. These secondary motivations are called Intimacies. Intimacies take the form of a noun—it can be a person, place, idea or any other sort of thing—in which the character feels invested. A character can normally have a number of Intimacies equal to her (Willpower + Compassion), but they don’t automatically “fall off” if the character has too many. Normally, Intimacies don’t mean all that much. Serving them does not gain the character Willpower or Essence, for example. Instead, they are a way to protect certain things the character cares about from socially adept characters (see the Social Combat rules on pp. 169-175), while providing those same socialites with handles they can use to manipulate the character. Intimacies are also often the target of beneficial magic. For example, there is a Solar Charm that prevents the character from betraying an Intimacy to a great ideal or society. These Intimacies are very important, but the average character is going to have some pretty simple and infrequently challenged Intimacies. Only really worry about these in a very social game. Starting characters normally get a number of starting Intimacies equal to their Compassion. Characters gain and lose Intimacies based on their Conviction. For more information on Intimacies, see pages 173-174 of the Drama chapter and page 201 of the Charms chapter.''</small>
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