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==Physical== *Join Battle: 9 *Dodge DV: 6 *Parry DV: 10 from Mind-Hand Manipulation *Soak: 13L/16B/9A *Hardness: 5L/5B ===Movement=== *Move: 12 (24 in a place of desolation) *Dash: 74 (free action when Death-Dealing Journey is active, 148 ypt in a place of desolation) ===Combat=== *Soul Reaver: Speed 5 Acc 22-26 Dam 21-25L/5 (+ GSNF effects) (+5m, 1WP drain) DV 8-10 Rate 2-6 Special O,P Attune 5 ** Soul Reaver can consume souls within it to power itself up, adding +1 to Acc/Dam/Def/Rate for seven days per soul consumed (maximum of 4 at one time). *Mighty Fist: Speed 5 Acc 17 Dam 12B/5 (+ GSNF effects) DV 9 Rate 3 Special N *Mighty Boot: Speed 5 Acc 16 Dam 15B/5 (+ GSNF effects) DV 7 Rate 2 Special N *Mighty Grab: Speed 6 Acc 20 Dam 12B/5 (+ GSNF effects) DV - Rate 1 Special C,N,P *MHM Blow: Speed 5 Acc 20 Dam 5B/5 (+ GSNF effects) DV 10 Rate 5 Range 15 *MHM Clinch: Speed 6 Acc 20 Dam 5B/5 (+ GSNF effects) DV 10 Rate 5 Range 15 *MHM Blade: Speed 5 Acc 20 Dam 5L/5 (A vs creatures of the Wyld) (+ GSNF effects) DV 10 Rate 5 Range 15 Special P ** MHM attacks are invisible and inflict -2 DV on defenders, -3 and cannot be parried on mortals *Sandstrike Blast: Speed 5 Acc 15 Dam 10L/5 (1 WP drain as a Shaping effect) (+ GSNF effects) DV - Rate 1 Range 250 Special ** Costs 3m per shot, 1m in a POD, 3m, 1w when attacking material targets from the immaterial * GSNF effects: on any attack that does at least 1 HL of damage after soak, the target takes 5 HLs and is infected with Final Viridescence. And probably dies, seriously, that guy is fucked.
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