Editing
The Islands In the Wind Rules
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
=Combat= ==Initiative== 1d10+Agil or Wits. If you are not using Mediation, at any time, you can choose to gain 1 Fatigue to raise your Initiative by 4. ==Actions== At the start of a round, declare which Defense you are using for that round. On your Initiative, declare an Action. If your attack has the Slow modifier, it takes place on a later initiative. ==Attacking== To make an Attack, you roll 2d10+Mastery+Stat-Difficulty. The defender, in turn, rolls the same thing for their chosen defense, ties going to the attacker. ==Critical== If the Attacker rolls doubles, the attack is a Critical, and the attacker can add 4 points worth of modifiers to the Technique, but give you a level of Fatigue. ==Damage== Damage is Stat+1d10+Damage Modifier from the attack, and is reduced by armor. If you take more damage than your Base HP in one attack, you lose your next turn. ==Fatigue== Each level of Fatigue gives a -1 penalty to all rolls. Fatigue is generated whenever any 2d10 roll gives Doubles, except for Effortless techniques. ==Improvising Techniques== If you don't use Magic, you can do this-- just throw elements together. You've got a -2 to Hit, though. Best used when you discover that you need, say, a high-damage high-piercing attack that you don't have, or need to create teamwork by Restraining an enemy for an ally to hit, and you don't have a Technique for that, either. Improvised Techniques may not take Effortless. In addition, they are always Fatiguing.
Summary:
Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
RPGnet:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
RPGnet
Main Page
Major Projects
Categories
Recent changes
Random page
Help
Tools
What links here
Related changes
Special pages
Page information